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TS_RA2_Mission_Editor_sourcecode_23.02.2023_1
TS_RA2_Mission_Editor_sourcecode_23.02.2023_1
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162
MissionEditor/variables.h
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162
MissionEditor/variables.h
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/*
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FinalSun/FinalAlert 2 Mission Editor
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Copyright (C) 1999-2024 Electronic Arts, Inc.
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Authored by Matthias Wagner
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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/*******************************************
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Declare the global variables here
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*******************************************/
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#ifndef VARIABLES_H_INCLUDED
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#define VARIABLES_H_INCLUDED
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#include "structs.h"
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#include "FinalSun.h"
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#include "MapData.h"
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// the map
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extern CMapData* Map;
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// the ini files:
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extern CIniFile rules;
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extern CIniFile art;
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extern CIniFile ai;
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extern CIniFile sound;
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extern CIniFile tutorial;
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extern CIniFile eva;
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extern CIniFile theme;
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extern CIniFile g_data;
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extern CIniFile language;
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extern CIniFile tiles_t;
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extern CIniFile tiles_s;
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extern CIniFile tiles_u;
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extern CIniFile tiles_un; // new urbannmd.ini
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extern CIniFile tiles_l; // new lunarmd.ini
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extern CIniFile tiles_d; // new desertmd.ini
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extern CIniFile* tiles;
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// first time options are shown (at startup)
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extern BOOL bOptionsStartup;
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// the current file beeing edited.
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extern char currentMapFile[MAX_PATH + 1];
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// all the pictures shown in the mapview
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extern map<CString, PICDATA> pics;
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extern TILEDATA* t_tiledata;
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extern TILEDATA* s_tiledata;
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extern TILEDATA* u_tiledata;
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extern TILEDATA** tiledata;
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extern DWORD s_tiledata_count;
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extern DWORD t_tiledata_count;
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extern DWORD u_tiledata_count;
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extern DWORD* tiledata_count;
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// MW new tilesets
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extern TILEDATA* un_tiledata;
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extern DWORD un_tiledata_count;
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extern TILEDATA* l_tiledata;
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extern DWORD l_tiledata_count;
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extern TILEDATA* d_tiledata;
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extern DWORD d_tiledata_count;
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extern map<int, int> tilesets_start;
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extern RGBTRIPLE palIso[256];
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extern RGBTRIPLE palUnit[256];
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extern RGBTRIPLE palStd[256];
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extern RGBTRIPLE palTheater[256];
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extern RGBTRIPLE palLib[256];
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extern int iPalIso[256];
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extern int iPalUnit[256];
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extern int iPalStd[256];
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extern int iPalTheater[256];
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extern int iPalLib[256];
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extern int bpp;
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extern map<CString, int> color_conv;
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extern map<COLORREF, int> colorref_conv;
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extern map<int, HOUSEINFO> houses;
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extern map<int, SIDEINFO> sides;
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extern map<CString, BOOL> missingimages;
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extern vector<CString> rndterrainsrc;
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// infos for buildings and trees (should be extended to infantry, units, and aircraft)
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// they are initialized in CIsoView, should be changed to CMapData
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extern BUILDING_INFO buildinginfo[0x0F00];
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extern TREE_INFO treeinfo[0x0F00];
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#ifdef SMUDGE_SUPP
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extern SMUDGE_INFO smudgeinfo[0x0F00];
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#endif
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// the app object:
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extern CFinalSunApp theApp;
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/* error output */
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extern ofstream errstream;
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// application path
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extern char AppPath[MAX_PATH + 1];
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extern const std::string u8AppDataPath;
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extern const std::wstring u16AppDataPath;
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extern char TSPath[MAX_PATH + 1];
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extern bool bAllowAccessBehindCliffs;
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// overlay types (the ones with additional information like name etc.)
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extern int overlay_count; // number of overlay ids that have additional information
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extern int overlay_number[]; // what overlay id?
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extern CString overlay_name[]; // what name?
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extern BOOL overlay_trail[]; // is it handled as trail?
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extern BOOL overlay_trdebug[];
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extern BOOL yr_only[];
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extern CString currentOwner;
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extern map<CString, XCString> CCStrings;
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// tileset ids
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extern int cliffset;
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extern int cliffset_start;
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extern int rampset;
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extern int rampsmoothset;
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extern int slopesetpiecesset;
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extern int waterset;
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extern int shoreset;
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extern int ramp2set;
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extern int pave2set;
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extern int ramp2set_start;
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extern int pave2set_start;
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extern int rampset_start;
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extern int cliff2set;
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extern int cliff2set_start;
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extern int cliffwater2set;
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// ra2 or TS mode?
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extern int editor_mode;
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extern int yuri_mode;
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// debug
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extern int last_succeeded_operation;
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#endif
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