From b1fd7058f011e8cc8121cc30aea0075f2efcdbe5 Mon Sep 17 00:00:00 2001 From: Zero Fanker Date: Sun, 23 Jun 2024 11:40:23 -0400 Subject: [PATCH] fixed hardcoded map name to mpr . --- MissionEditor/FinalSunDlg.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/MissionEditor/FinalSunDlg.cpp b/MissionEditor/FinalSunDlg.cpp index 2d50728..9026069 100644 --- a/MissionEditor/FinalSunDlg.cpp +++ b/MissionEditor/FinalSunDlg.cpp @@ -879,7 +879,6 @@ void CFinalSunDlg::SaveMap(CString FileName_) #ifdef RA2_MODE if (Map->IsMultiplayer()) { if (FileName_.Find(".mmx") >= 0) bSaveAsMMX = TRUE; else bSaveAsMMX = FALSE; - if (FileName_.Find(".map") >= 0) FileName_.Replace(".map", ".mpr"); // MW 07/27/01: Check for YRM if (FileName_.Find(".mpr") >= 0 && Map->IsYRMap()) FileName_.Replace(".mpr", ".yrm");