resolved palette house color issue .

This commit is contained in:
Zero Fanker 2024-05-28 00:14:46 -04:00
parent 79856fabd8
commit bdb9c28fe0
6 changed files with 36 additions and 20 deletions

View file

@ -115,8 +115,8 @@ public:
void LoadTerrainOrSmudge(const CString& ID);
void LoadVehicleOrAircraft(const CString& ID);
void SetImageData(unsigned char* pBuffer, const CString& NameInDict, int FullWidth, int FullHeight, Palette* pPal);
void SetImageData(unsigned char* pBuffer, PICDATA& pData, const int FullWidth, const int FullHeight, Palette* pPal);
void SetImageData(unsigned char* pBuffer, const CString& NameInDict, int FullWidth, int FullHeight, Palette* pPal, bool forceNoRemap = false);
void SetImageData(unsigned char* pBuffer, PICDATA& pData, const int FullWidth, const int FullHeight, Palette* pPal, bool forceNoRemap);
void UnionSHP_Add(unsigned char* pBuffer, int Width, int Height, int DeltaX = 0, int DeltaY = 0, bool UseTemp = false);
void UnionSHP_GetAndClear(unsigned char*& pOutBuffer, int* OutWidth, int* OutHeight, bool clearBuffer = true, bool UseTemp = false);
void VXL_Add(const unsigned char* pCache, int X, int Y, int Width, int Height);