resolved palette house color issue .

This commit is contained in:
Zero Fanker 2024-05-28 00:14:46 -04:00
parent 79856fabd8
commit bdb9c28fe0
6 changed files with 36 additions and 20 deletions

View file

@ -133,7 +133,8 @@ struct PICDATA {
WORD wMaxHeight = 0; // for SHPs (size of whole surface)
BYTE bType = 0; // is loaded from voxel, shp, bmp, etc... (for drawing logic)
TheaterChar bTerrain = TheaterChar::None;
BOOL bTried = 0; // already tried to load this? - superseded by global array missingimages
bool bTried = false; // already tried to load this? - superseded by global array missingimages
bool bHouseColor = false;
inline ProjectedVec drawOffset() const
{