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resolved palette house color issue .
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6 changed files with 36 additions and 20 deletions
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@ -133,7 +133,8 @@ struct PICDATA {
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WORD wMaxHeight = 0; // for SHPs (size of whole surface)
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BYTE bType = 0; // is loaded from voxel, shp, bmp, etc... (for drawing logic)
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TheaterChar bTerrain = TheaterChar::None;
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BOOL bTried = 0; // already tried to load this? - superseded by global array missingimages
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bool bTried = false; // already tried to load this? - superseded by global array missingimages
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bool bHouseColor = false;
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inline ProjectedVec drawOffset() const
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{
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