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Fix: change object owner (#118)
* split out overlay handling function, and change digit to meaningful enum values . * GetStructureData returns ID and readd using the same . * resolved data insert sequence issue .
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5 changed files with 393 additions and 345 deletions
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@ -34,6 +34,16 @@
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class MapTool;
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enum class MouseActionType : unsigned {
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AddInfantry = 1,
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AddStructure = 2,
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AddAircraft = 3,
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AddVehicle = 4,
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AddTerrain = 5,
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ManageOverlay = 6,
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ChangeOwner = 7,
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AddSmudge = 8,
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};
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enum class TheaterChar : char
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{
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