/* FinalSun/FinalAlert 2 Mission Editor Copyright (C) 1999-2024 Electronic Arts, Inc. Authored by Matthias Wagner This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined(AFX_FLOATEDIT_H__D0F98066_6E8E_11D3_99E1_D18E6230AA05__INCLUDED_) #define AFX_FLOATEDIT_H__D0F98066_6E8E_11D3_99E1_D18E6230AA05__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // FloatEdit.h : Header-Datei // ///////////////////////////////////////////////////////////////////////////// // Fenster CFloatEdit class CFloatEdit : public CEdit { // Konstruktion public: CFloatEdit(); // Attribute public: // Operationen public: // Überschreibungen // Vom Klassen-Assistenten generierte virtuelle Funktionsüberschreibungen //{{AFX_VIRTUAL(CFloatEdit) //}}AFX_VIRTUAL // Implementierung public: virtual ~CFloatEdit(); // Generierte Nachrichtenzuordnungsfunktionen protected: //{{AFX_MSG(CFloatEdit) afx_msg void OnKillfocus(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ fügt unmittelbar vor der vorhergehenden Zeile zusätzliche Deklarationen ein. #endif // AFX_FLOATEDIT_H__D0F98066_6E8E_11D3_99E1_D18E6230AA05__INCLUDED_