/*
FinalSun/FinalAlert 2 Mission Editor
Copyright (C) 1999-2024 Electronic Arts, Inc.
Authored by Matthias Wagner
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
// This code determines the cell values for
// StartX, StartY, Width & Height for the [Header] section
#include "stdafx.h"
#include "MapCode.h"
#include "mapdata.h"
#include "defines.h"
int calcXPos(int x, int y)
{
int x1=x*256+128;
int y1 = y*256 + 128;
int x2 = (x1 - y1) * 30;
int y2 = (x1 + y1) * 15;
int x3 = (x2/256 + 512*30) / 60;
int y3 = (y2/256) / 30;
return x3;
}
int calcYPos(int x, int y)
{
int x1=x*256+128;
int y1 = y*256 + 128;
int x2 = (x1 - y1) * 30;
int y2 = (x1 + y1) * 15;
int x3 = (x2/256 + 512*30) / 60;
int y3 = (y2/256) / 30;
return y3;
}
struct MRECT
{
int X;
int Y;
int Width;
int Height;
};
void MC_GetHeaderRect(int& startx, int& starty, int& width, int& height)
{
int leastx=10000;
int leasty=10000;
int mostx=0;
int mosty=0;
MRECT LocalRect, PlayRect;
RECT r;
Map->GetLocalSize(&r);
LocalRect.X=r.left;
LocalRect.Y=r.top;
LocalRect.Width=r.right;
LocalRect.Height=r.bottom;
CIniFile& ini=Map->GetIniFile();
PlayRect.X=0;
PlayRect.Y=0;
PlayRect.Width=Map->GetWidth();
PlayRect.Height=Map->GetHeight();
char c[50];
char d[50];
itoa(LocalRect.Width, c, 10);
int x,y;
int max=Map->GetIsoSize();
for(x=0;xGetHeightAt(y+x*max); // remember: x/y switched here, WS coordinate system
// fudge ramps at the top of the map so that they end up considered not in the local rect
//if (cell->ramp && x + y < PlayRect.Width + 2*LocalRect.Y + 4 + height) {
//height++;
//}
}
if ((x + y > PlayRect.Width + 2*LocalRect.Y + height) &&
(x + y <= PlayRect.Width + 2*(LocalRect.Y + LocalRect.Height + 1) + height) &&
(x - y < 2*(LocalRect.X + LocalRect.Width) - PlayRect.Width) &&
(y - x < PlayRect.Width - 2*LocalRect.X))
//if ((x + y > PlayRect.Width) && (x - y < PlayRect.Width) && (y - x < PlayRect.Width) && (x + y <= PlayRect.Width + 2 * PlayRect.Height))
{
int rx=calcXPos(x,y);
int ry=calcYPos(x,y);
if (rx < leastx)
leastx = rx;
if (rx > mostx)
mostx = rx;
if (ry < leasty)
leasty = ry;
if (ry > mosty)
mosty = ry;
}
}
}
startx=leastx;
starty=leasty;
width=mostx-leastx;
height=mosty-leasty;
}