/* FinalSun/FinalAlert 2 Mission Editor Copyright (C) 1999-2024 Electronic Arts, Inc. Authored by Matthias Wagner This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /************************************* VARIABLES.CPP INCLUDES ALL FINAL SUN CONSTANTS AND VARIABLES USED *************************************/ #include "stdafx.h" #include "mapdata.h" #include "structs.h" #include "FinalSun.h" #include #include "MapTool.h" #include "inlines.h" #include #include /**INI Files**/ CIniFile rules; CIniFile art; CIniFile ai; CIniFile sound; CIniFile tutorial; CIniFile eva; CIniFile theme; CIniFile g_data; CIniFile language; CIniFile tiles_t; // temperat.ini shouldn´t be used except in CMapData::UpdateIniFile() and CLoading CIniFile tiles_s; // snow.ini shouldn´t be used except in CMapData::UpdateIniFile() and CLoading CIniFile tiles_u; // urban.ini ... CIniFile tiles_un; // new urbannmd.ini CIniFile tiles_l; // lunarmd.ini CIniFile tiles_d; // desertmd.ini CIniFile* tiles=NULL; // this should be used by every class/function except CMapData::UpdateIniFile(); /*************/ /* the mapdata! */ CMapData* Map; /* actiondata used for iso view */ ACTIONDATA AD; /* A map with all the pictures in the pics directory, and some special pics */ map pics; TILEDATA* t_tiledata=NULL; DWORD t_tiledata_count=0; TILEDATA* s_tiledata=NULL; DWORD s_tiledata_count=0; TILEDATA* u_tiledata=NULL; DWORD u_tiledata_count=0; // MW new tilesets TILEDATA* un_tiledata=NULL; DWORD un_tiledata_count=0; TILEDATA* l_tiledata=NULL; DWORD l_tiledata_count=0; TILEDATA* d_tiledata=NULL; DWORD d_tiledata_count=0; TILEDATA** tiledata=NULL; DWORD* tiledata_count=NULL; map tilesets_start; // Palettes: RGBTRIPLE palIso[256]; RGBTRIPLE palUnit[256]; RGBTRIPLE palStd[256]; RGBTRIPLE palTheater[256]; RGBTRIPLE palLib[256]; int iPalIso[256]; int iPalUnit[256]; int iPalStd[256]; int iPalTheater[256]; int iPalLib[256]; int bpp; map color_conv; map colorref_conv; map houses; map sides; map missingimages; vector rndterrainsrc; /* Overlay tile data */ #ifndef RA2_MODE int overlay_number[]={0x0,0x2, 0x1a, 0x7e, 0xa7, 0x27}; CString overlay_name[]={"Sandbags","GDI Wall", "Nod Wall", "Veins", "Veinhole monster", "Tracks"}; BOOL overlay_visible[]={TRUE,TRUE,TRUE,FALSE,FALSE, TRUE}; BOOL overlay_trail[]={TRUE,TRUE,TRUE,FALSE,FALSE, TRUE}; BOOL overlay_trdebug[]={FALSE,FALSE,FALSE,FALSE,FALSE, FALSE}; BOOL yr_only[]={FALSE, FALSE, FALSE, FALSE, FALSE, FALSE}; int overlay_count=6; const std::string editor_name = "FinalSun"; #else int overlay_number[]={0x0,0x2, 0x1a, 0xcb, 0xf1, 0xcc,0xf3,0xf0, 0x27}; BOOL overlay_trdebug[]={FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE}; CString overlay_name[]={"Sandbags","Allied Wall", "Soviet Wall", "Black fence", "Prison camp fence", "White fence", "Yuri Wall", "Kremlin Wall", "Tracks"}; BOOL overlay_visible[]={TRUE,TRUE,TRUE,TRUE,TRUE,TRUE, TRUE, TRUE, TRUE}; BOOL overlay_trail[]={TRUE,TRUE,TRUE,TRUE,TRUE,TRUE, TRUE, TRUE, TRUE}; BOOL yr_only[]={FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, FALSE, FALSE}; int overlay_count=9; const std::string editor_name = "FinalAlert 2"; #endif static const std::string GetAppDataPath() { _setmbcp(CP_UTF8); setlocale(LC_ALL, "C"); if (!setlocale(LC_CTYPE, ".65001")) setlocale(LC_CTYPE, ""); CoInitializeEx(NULL, COINIT_MULTITHREADED); CComPtr manager; CComPtr local_app_data; CComHeapPtr local_app_data_folder; HRESULT hr = CoCreateInstance(CLSID_KnownFolderManager, NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&manager)); if (SUCCEEDED(hr)) { //std::shared_ptr x() if (SUCCEEDED(manager->GetFolder(FOLDERID_LocalAppData, &local_app_data))) { LPWSTR b; local_app_data->GetPath(KF_FLAG_CREATE, &b); local_app_data_folder.Attach(b); int a = 0; std::string AppFolder = utf16ToUtf8(std::wstring(local_app_data_folder)); //return CString(CW2A(CStringW(local_app_data_folder), CP_ACP)) + "\\" + editor_name + "\\"; return AppFolder + "\\" + editor_name + "\\"; } } // fallback: use app directory wchar_t app_path[MAX_PATH] = { 0 }; GetModuleFileNameW(NULL, app_path, MAX_PATH); std::wstring appPath = app_path; std::size_t end = appPath.rfind(L'\\'); if (end != std::wstring::npos) appPath.resize(end + 1); return utf16ToUtf8(appPath); } /* Application specific global variables */ char AppPath[MAX_PATH + 1] = { 0 }; const std::string u8AppDataPath = GetAppDataPath(); const std::wstring u16AppDataPath = utf8ToUtf16(u8AppDataPath); char TSPath[MAX_PATH + 1] = { 0 }; char currentMapFile[MAX_PATH + 1] = { 0 }; BOOL bOptionsStartup=FALSE; bool bAllowAccessBehindCliffs=false; // infos for buildings and trees (should be extended to infantry, units, and aircraft) // they are initialized in CIsoView, should be changed to CMapData BUILDING_INFO buildinginfo[0x0F00]; TREE_INFO treeinfo[0x0F00]; #ifdef SMUDGE_SUPP SMUDGE_INFO smudgeinfo[0x0F00]; #endif /* error output */ ofstream errstream; /* the finalsun app object */ CFinalSunApp theApp; CString currentOwner="Neutral"; map CCStrings; map AllStrings; // tilesets int cliffset; int cliffset_start; int rampset; int rampsmoothset; int slopesetpiecesset; int tunnelset; int tracktunnelset; int dirttunnelset; int dirttracktunnelset; int waterset; int shoreset; int ramp2set_start; int pave2set_start; int rampset_start; int ramp2set; int pave2set; int cliff2set; int cliff2set_start; int cliffwater2set; // debug information int last_succeeded_operation=0; #ifdef RA2_MODE int editor_mode=1; #ifdef YR_MODE int yuri_mode=1; #else int yuri_mode=0; #endif #else int editor_mode=0; int yuri_mode=0; #endif