/* FinalSun/FinalAlert 2 Mission Editor Copyright (C) 1999-2024 Electronic Arts, Inc. Authored by Matthias Wagner This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include #include #include "Vec2.h" // Very simple class that renders text through a prepared DirectDraw surface // Only supports ASCII chars 32 to 126, only supports monospace font // This is for rendering waypoint ids or credits on map without using GDI during rendering, nothing fancy class TextDrawer { public: TextDrawer(IDirectDraw4* pDirectDraw, int fontSizeInPoints, COLORREF col, COLORREF shadowCol=CLR_INVALID); bool isValid() const; void RenderText(IDirectDrawSurface4* target, int x, int y, const std::string& text, bool centered=false) const; ProjectedVec GetExtent(const std::string& text) const; private: CComPtr m_fontSurface; ProjectedVec m_charExtent; int m_fontSizeInPoints; int m_fontSizeInPixels; COLORREF m_col; COLORREF m_shadowCol; };