/* FinalSun/FinalAlert 2 Mission Editor Copyright (C) 1999-2024 Electronic Arts, Inc. Authored by Matthias Wagner This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined(AFX_HOUSES_H__80D09600_8932_11D3_B63B_A583BFBD8C41__INCLUDED_) #define AFX_HOUSES_H__80D09600_8932_11D3_B63B_A583BFBD8C41__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // Houses.h : Header-Datei // ///////////////////////////////////////////////////////////////////////////// // Dialogfeld CHouses class CHouses : public CDialog { DECLARE_DYNCREATE(CHouses) // Konstruktion public: void UpdateStrings(); void AddHouse(const char* name); void UpdateDialog(); CHouses(); ~CHouses(); // Dialogfelddaten //{{AFX_DATA(CHouses) enum { IDD = IDD_HOUSES }; CComboBox m_HumanPlayer; CComboBox m_TechLevel; CComboBox m_Side; CComboBox m_PlayerControl; CComboBox m_PercentBuilt; CComboBox m_Nodecount; CComboBox m_IQ; CComboBox m_Edge; CEdit m_Credits; CComboBox m_Color; CEdit m_Allies; CComboBox m_ActsLike; CComboBox m_houses; //}}AFX_DATA // Überschreibungen // Der Klassen-Assistent generiert virtuelle Funktionsüberschreibungen //{{AFX_VIRTUAL(CHouses) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV-Unterstützung virtual void PostNcDestroy(); //}}AFX_VIRTUAL // Implementierung protected: // Generierte Nachrichtenzuordnungsfunktionen //{{AFX_MSG(CHouses) virtual BOOL OnInitDialog(); afx_msg void OnSelchangeHouses(); afx_msg void OnPreparehouses(); afx_msg void OnShowWindow(BOOL bShow, UINT nStatus); afx_msg void OnAddhouse(); afx_msg void OnDeletehouse(); afx_msg void OnKillfocusIq(); afx_msg void OnKillfocusEdge(); afx_msg void OnKillfocusSide(); afx_msg void OnKillfocusColor(); afx_msg void OnKillfocusAllies(); afx_msg void OnKillfocusCredits(); afx_msg void OnEditchangeActslike(); afx_msg void OnKillfocusNodecount(); afx_msg void OnKillfocusTechlevel(); afx_msg void OnKillfocusPercentbuilt(); afx_msg void OnKillfocusPlayercontrol(); afx_msg void OnSelchangeHumanplayer(); afx_msg void OnSelchangeActslike(); afx_msg void OnSetfocusAllies(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ fügt unmittelbar vor der vorhergehenden Zeile zusätzliche Deklarationen ein. #endif // AFX_HOUSES_H__80D09600_8932_11D3_B63B_A583BFBD8C41__INCLUDED_