/* FinalSun/FinalAlert 2 Mission Editor Copyright (C) 1999-2024 Electronic Arts, Inc. Authored by Matthias Wagner This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /******************************************* Declare the global variables here *******************************************/ #ifndef VARIABLES_H_INCLUDED #define VARIABLES_H_INCLUDED #include "structs.h" #include "FinalSun.h" #include "MapData.h" // the map extern CMapData* Map; // the ini files: extern CIniFile rules; extern CIniFile art; extern CIniFile ai; extern CIniFile sound; extern CIniFile tutorial; extern CIniFile eva; extern CIniFile theme; extern CIniFile g_data; extern CIniFile language; extern CIniFile tiles_t; extern CIniFile tiles_s; extern CIniFile tiles_u; extern CIniFile tiles_un; // new urbannmd.ini extern CIniFile tiles_l; // new lunarmd.ini extern CIniFile tiles_d; // new desertmd.ini extern CIniFile* tiles; // first time options are shown (at startup) extern BOOL bOptionsStartup; // the current file beeing edited. extern char currentMapFile[MAX_PATH + 1]; // all the pictures shown in the mapview extern map pics; extern TILEDATA* t_tiledata; extern TILEDATA* s_tiledata; extern TILEDATA* u_tiledata; extern TILEDATA** tiledata; extern DWORD s_tiledata_count; extern DWORD t_tiledata_count; extern DWORD u_tiledata_count; extern DWORD* tiledata_count; // MW new tilesets extern TILEDATA* un_tiledata; extern DWORD un_tiledata_count; extern TILEDATA* l_tiledata; extern DWORD l_tiledata_count; extern TILEDATA* d_tiledata; extern DWORD d_tiledata_count; extern map tilesets_start; extern RGBTRIPLE palIso[256]; extern RGBTRIPLE palUnit[256]; extern RGBTRIPLE palStd[256]; extern RGBTRIPLE palTheater[256]; extern RGBTRIPLE palLib[256]; extern int iPalIso[256]; extern int iPalUnit[256]; extern int iPalStd[256]; extern int iPalTheater[256]; extern int iPalLib[256]; extern int bpp; extern map color_conv; extern map colorref_conv; extern map houses; extern map sides; extern map missingimages; extern vector rndterrainsrc; // infos for buildings and trees (should be extended to infantry, units, and aircraft) // they are initialized in CIsoView, should be changed to CMapData extern BUILDING_INFO buildinginfo[0x0F00]; extern TREE_INFO treeinfo[0x0F00]; #ifdef SMUDGE_SUPP extern SMUDGE_INFO smudgeinfo[0x0F00]; #endif // the app object: extern CFinalSunApp theApp; /* error output */ extern ofstream errstream; // application path extern char AppPath[MAX_PATH + 1]; extern const std::string u8AppDataPath; extern const std::wstring u16AppDataPath; extern char TSPath[MAX_PATH + 1]; extern bool bAllowAccessBehindCliffs; // overlay types (the ones with additional information like name etc.) extern int overlay_count; // number of overlay ids that have additional information extern int overlay_number[]; // what overlay id? extern CString overlay_name[]; // what name? extern BOOL overlay_trail[]; // is it handled as trail? extern BOOL overlay_trdebug[]; extern BOOL yr_only[]; extern CString currentOwner; extern map CCStrings; // tileset ids extern int cliffset; extern int cliffset_start; extern int rampset; extern int rampsmoothset; extern int slopesetpiecesset; extern int waterset; extern int shoreset; extern int ramp2set; extern int pave2set; extern int ramp2set_start; extern int pave2set_start; extern int rampset_start; extern int cliff2set; extern int cliff2set_start; extern int cliffwater2set; // ra2 or TS mode? extern int editor_mode; extern int yuri_mode; // debug extern int last_succeeded_operation; #endif