mirror of
https://github.com/electronicarts/CNC_TS_and_RA2_Mission_Editor.git
synced 2025-03-15 00:41:21 +00:00
200 lines
No EOL
5.6 KiB
C
200 lines
No EOL
5.6 KiB
C
/*
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FinalSun/FinalAlert 2 Mission Editor
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Copyright (C) 1999-2024 Electronic Arts, Inc.
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Authored by Matthias Wagner
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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/**************************
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Defines.h
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Place any definitions here
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**************************/
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// set NOSURFACES to use palettized tile drawing - probably slower, but using less memory
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#define NOSURFACES
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#define NOSURFACES_EXTRACT // this will cause tiles to be extracted
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// #undef NOSURFACES // enable this if display is too slow
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// set NOSURFACES_OBJECTS to use palettized object & overlay drawing - slower, but better display
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#define NOSURFACES_OBJECTS
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// #undef NOSURFACES_OBJECTS
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// MW 08/07/01: define SMUDGE_SUPP if you want to support smudges
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// added this as switch because if there are problems with this new feature we can just disable it
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#define SMUDGE_SUPP
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// tiberium / ore
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#ifdef RA2_MODE
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#define RIPARIUS_BEGIN 102
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#define RIPARIUS_END 121
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#define CRUENTUS_BEGIN 27
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#define CRUENTUS_END 38
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#define VINIFERA_BEGIN 127
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#define VINIFERA_END 146
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#define ABOREUS_BEGIN 147
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#define ABOREUS_END 166
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#else
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#define RIPARIUS_BEGIN 102
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#define RIPARIUS_END 121
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#define CRUENTUS_BEGIN 27
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#define CRUENTUS_END 38
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#define VINIFERA_BEGIN 127
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#define VINIFERA_END 146
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#define ABOREUS_BEGIN 147
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#define ABOREUS_END 166
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#endif
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// picdata type
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#define PICDATA_TYPE_BMP 0
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#define PICDATA_TYPE_SHP 1
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#define PICDATA_TYPE_VXL 2
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#define SUBPOS_COUNT 3
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#define REAL_SUBPOS_COUNT 3
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#define SOUND_NONE 0
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#define SOUND_POSITIVE 1
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#define SOUND_NEGATIVE 2
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#define SOUND_LAYDOWNTILE 3
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#define SOUND_DELETETILE 4
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// actiondata modes (isoview user interface)
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#define ACTIONMODE_PLACE 1 // place any unit, building, tree or overlay
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#define ACTIONMODE_ERASEFIELD 2 // delete any unit, building, or tree
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#define ACTIONMODE_WAYPOINT 3 // any waypoint editing
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#define ACTIONMODE_CELLTAG 4 // any celltag editing
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#define ACTIONMODE_NODE 5 // any node editing
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#define ACTIONMODE_MAPTOOL 6
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#define ACTIONMODE_SETTILE 10 // setting ground tiles
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#define ACTIONMODE_HEIGHTEN 11 // heighten ground
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#define ACTIONMODE_LOWER 12 // lower ground
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#define ACTIONMODE_LOWERTILE 13
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#define ACTIONMODE_HEIGHTENTILE 14
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#define ACTIONMODE_FLATTENGROUND 15
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#define ACTIONMODE_HIDETILESET 16 // make specific tileset invisible
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#define ACTIONMODE_HIDEFIELD 17 // make specific field invisible
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#define ACTIONMODE_CLIFFFRONT 18 // add front cliff
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#define ACTIONMODE_CLIFFBACK 19 // add back cliff
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#define ACTIONMODE_COPY 20
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#define ACTIONMODE_PASTE 21
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#define ACTIONMODE_RANDOMTERRAIN 22
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#define ACTIONMODE_SMUDGE 23
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// paramtype list types
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#define PARAMTYPE_NOTHING 0
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#define PARAMTYPE_HOUSES 1
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#define PARAMTYPE_TEAMTYPES 2
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#define PARAMTYPE_UNITTYPES 3
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#define PARAMTYPE_INFANTRYTYPES 4
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#define PARAMTYPE_AIRCRAFTTYPES 5
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#define PARAMTYPE_BUILDINGTYPES 6
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#define PARAMTYPE_VIDEOS 7
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#define PARAMTYPE_TUTORIALTEXTS 8
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#define PARAMTYPE_TRIGGERS 9
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#define PARAMTYPE_YESNO 10
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#define PARAMTYPE_SOUNDS 11
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#define PARAMTYPE_THEMES 12
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#define PARAMTYPE_SPEECHES 13
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#define PARAMTYPE_SPECIALWEAPONS 14
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#define PARAMTYPE_ANIMATIONS 15
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#define PARAMTYPE_PARTICLES 16
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#define PARAMTYPE_WAYPOINTS 17
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#define PARAMTYPE_CRATETYPES 18
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#define PARAMTYPE_SPEECHBUBBLETYPES 19
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#define PARAMTYPE_GLOBALS 20
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#define PARAMTYPE_RULESGLOBALS 27
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#define PARAMTYPE_BUILDINGTYPESINI 28
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#define PARAMTYPE_TECHTYPES 29
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#define THEATER0 "TEMPERATE"
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#define THEATER1 "SNOW"
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#define THEATER2 "URBAN"
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#define THEATER3 "NEWURBAN"
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#define THEATER4 "LUNAR"
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#define THEATER5 "DESERT"
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#define ra2_mode 1
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#define ts_mode 0
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#ifndef RA2_MODE
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#define NO_URBAN
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#define MAXHEIGHT 14
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#define f_y 24
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#define f_x 48
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#define TERRAINTYPE_GROUND 0x0d
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#define TERRAINTYPE_WATER 0x09
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#define TERRAINTYPE_IMPASSABLE 0x0f
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#define TERRAINTYPE_ROUGH 0x0e
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#define TERRAINTYPE_PAVED 0x0b
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#define TERRAINTYPE_BUILDING 0x07
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#define TERRAINTYPE_DIRT_ROAD 0x0c
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#define TERRAINTYPE_ICE 0x01
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#define MAINMIX "TIBSUN.MIX"
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#define HOUSES "Houses"
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#define MAPHOUSES "Houses"
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#endif
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#ifdef RA2_MODE
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#define MAINMIX "RA2.MIX"
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#define HOUSES "Countries"
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#define MAPHOUSES "Houses"
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#define MAXHEIGHT 14
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#define f_y 30
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#define f_x 60
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#define TERRAINTYPE_GROUND 0x0d
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#define TERRAINTYPE_WATER 0x09
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#define TERRAINTYPE_IMPASSABLE 0x0f
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#define TERRAINTYPE_ROUGH 0x0e
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#define TERRAINTYPE_PAVED 0x0b
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#define TERRAINTYPE_BUILDING 0x07
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#define TERRAINTYPE_DIRT_ROAD 0x0c
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#define TERRAINTYPE_ICE 0x01
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#endif
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#define SLOPE_UP_RIGHT 1
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#define SLOPE_UP_BOTTOM 2
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#define SLOPE_UP_LEFT 3
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#define SLOPE_UP_TOP 4
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#define SLOPE_UP_RIGHTBOTTOM 5
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#define SLOPE_UP_LEFTBOTTOM 6
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#define SLOPE_UP_LEFTTOP 7
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#define SLOPE_UP_RIGHTTOP 8
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#define SLOPE_DOWN_LEFTTOP 9
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#define SLOPE_DOWN_RIGHTTOP 10
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#define SLOPE_DOWN_RIGHTBOTTOM 11
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#define SLOPE_DOWN_LEFTBOTTOM 12
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#define SLOPE_DOWN_TOP 13 // z difference of x-1/y-1 to x+1/y+1 is -2, to x+1/y 1, to x/y+1 1
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#define SLOPE_DOWN_RIGHT 14
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#define SLOPE_DOWN_BOTTOM 15
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#define SLOPE_DOWN_LEFT 16
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#define SLOPE_UP_LEFTBOTTOM_AND_RIGHTTOP 17
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#define SLOPE_UP_LEFTTOP_AND_RIGHTBOTTOM 18
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#define SLOPE_UP_LEFTBOTTOM_AND_RIGHTTOP2 19
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#define SLOPE_UP_LEFTTOP_AND_RIGHTBOTTOM2 20
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// max images loaded from one overlay graphic file (SHP)
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#define max_ovrl_img 60 |