CNC_TS_and_RA2_Mission_Editor/MissionEditor/FinalSun.h
brbarnesEA a547a31a37 TS_RA2_Mission_Editor_sourcecode_23.02.2023_1
TS_RA2_Mission_Editor_sourcecode_23.02.2023_1
2024-03-05 11:56:45 -08:00

132 lines
3.5 KiB
C++

/*
FinalSun/FinalAlert 2 Mission Editor
Copyright (C) 1999-2024 Electronic Arts, Inc.
Authored by Matthias Wagner
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
//
// Main header file
//
#if !defined(AFX_TIBERIANSUNMISSIONEDITOR_H__9F773422_63BB_11D3_99E0_C30F10710B17__INCLUDED_)
#define AFX_TIBERIANSUNMISSIONEDITOR_H__9F773422_63BB_11D3_99E0_C30F10710B17__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#include "ddeml.h"
#include "loading.h"
struct OPTIONS{
CString TSExe;
CString LanguageName;
CString prev_maps[4];
bool bPreferLocalTheaterFiles = true;
BOOL bFlat;
BOOL bEasy;
BOOL bMarbleMadness;
BOOL bSupportMarbleMadness;
BOOL bShowCells;
BOOL bDoNotLoadBuildingGraphics;
BOOL bDoNotLoadInfantryGraphics;
BOOL bDoNotLoadAircraftGraphics;
BOOL bDoNotLoadTreeGraphics;
BOOL bDoNotLoadSnowGraphics;
BOOL bDoNotLoadTemperateGraphics;
BOOL bDoNotLoadVehicleGraphics;
BOOL bDoNotLoadBMPs;
BOOL bDoNotLoadOverlayGraphics;
BOOL bDisableAutoShore;
BOOL bDisableAutoLat;
BOOL bNoSounds;
BOOL bDisableSlopeCorrection;
float fMiniMapScale = 2.0f;
float fLoadScreenDelayInSeconds = 3.5f;
bool bShowStats = false;
bool bHighResUI = true;
bool bVSync = false;
std::vector<float> viewScaleSteps = { 0.75f, 0.5f, 0.25f };
bool viewScaleUseSteps = true;
float viewScaleSpeed = 15.0f;
bool useDefaultMouseCursor = false;
public:
BOOL bSearchLikeTS;
};
/////////////////////////////////////////////////////////////////////////////
// CFinalSunApp:
// Look at FinalSun.cpp for the implementation of this class
//
class CFinalSunApp : public CWinApp
{
public:
DWORD pidInst;
OPTIONS m_Options;
CLoading* m_loading;
CFinalSunApp();
const std::string& getLogFileName() const
{
return m_u8LogFileName;
}
// Überladungen
// Vom Klassenassistenten generierte Überladungen virtueller Funktionen
//{{AFX_VIRTUAL(CFinalSunApp)
public:
virtual BOOL InitInstance();
virtual int Run();
virtual BOOL ProcessMessageFilter(int code, LPMSG lpMsg);
virtual LRESULT ProcessWndProcException(CException* e, const MSG* pMsg);
virtual BOOL PreTranslateMessage(MSG* pMsg);
virtual BOOL OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo);
virtual BOOL OnIdle(LONG lCount);
//}}AFX_VIRTUAL
// Implementierung
//{{AFX_MSG(CFinalSunApp)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
UINT m_cf;
HACCEL m_hAccel;
void ParseCommandLine();
void ShowTipAtStartup(void);
void ShowTipOfTheDay(void);
private:
std::string m_u8LogFileName;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ fügt unmittelbar vor der vorhergehenden Zeile zusätzliche Deklarationen ein.
#endif // !defined(AFX_TIBERIANSUNMISSIONEDITOR_H__9F773422_63BB_11D3_99E0_C30F10710B17__INCLUDED_)