CNC_TS_and_RA2_Mission_Editor/MissionEditor/NewMap.cpp
brbarnesEA a547a31a37 TS_RA2_Mission_Editor_sourcecode_23.02.2023_1
TS_RA2_Mission_Editor_sourcecode_23.02.2023_1
2024-03-05 11:56:45 -08:00

287 lines
6.7 KiB
C++

/*
FinalSun/FinalAlert 2 Mission Editor
Copyright (C) 1999-2024 Electronic Arts, Inc.
Authored by Matthias Wagner
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
// NewMap.cpp: Implementierungsdatei
//
#include "stdafx.h"
#include "FinalSun.h"
#include "NewMap.h"
#include "MapOpenDialog.h"
#include "resource.h"
#include "mapdata.h"
#include "variables.h"
#include "functions.h"
extern CFinalSunApp theApp;
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// Dialogfeld CNewMap
CNewMap::CNewMap(CWnd* pParent /*=NULL*/)
: CDialog(CNewMap::IDD, pParent)
{
//{{AFX_DATA_INIT(CNewMap)
m_ImportOverlay = FALSE;
m_ImportTrees = FALSE;
m_ImportUnits = FALSE;
m_Multiplayer = FALSE;
m_House = _T("");
m_PrepareHouses = FALSE;
m_AutoProduction = FALSE;
m_Height = 0;
m_Width = 0;
m_Import = -1;
m_Theater = 0;
m_GroundHeight = 2;
//}}AFX_DATA_INIT
}
void CNewMap::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CNewMap)
DDX_Control(pDX, IDOK, m_OK);
DDX_Check(pDX, IDC_IMPORTOVERLAY, m_ImportOverlay);
DDX_Check(pDX, IDC_IMPORTTREES, m_ImportTrees);
DDX_Check(pDX, IDC_IMPORTUNITS, m_ImportUnits);
DDX_Check(pDX, IDC_MULTIPLAYER, m_Multiplayer);
DDX_CBString(pDX, IDC_HOUSE, m_House);
DDX_Check(pDX, IDC_PREPAREHOUSES, m_PrepareHouses);
DDX_Check(pDX, IDC_AUTOPROD, m_AutoProduction);
DDX_Text(pDX, IDC_HEIGHT, m_Height);
DDV_MinMaxUInt(pDX, m_Height, 8, 255);
DDX_Text(pDX, IDC_WIDTH, m_Width);
DDV_MinMaxUInt(pDX, m_Width, 8, 255);
DDX_Radio(pDX, IDC_IMPORT, m_Import);
DDX_CBIndex(pDX, IDC_THEATER, m_Theater);
DDX_CBIndex(pDX, IDC_GROUNDHEIGHT, m_GroundHeight);
DDX_Control(pDX, IDC_IMPORTFILE, m_ImportFile);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CNewMap, CDialog)
//{{AFX_MSG_MAP(CNewMap)
ON_BN_CLICKED(IDC_BROWSE, OnBrowse)
ON_BN_CLICKED(IDC_MULTIPLAYER, OnMultiplayer)
ON_CBN_EDITCHANGE(IDC_IMPORTFILE, OnEditchangeImportfile)
ON_BN_CLICKED(IDC_IMPORT, OnImport)
ON_BN_CLICKED(IDC_NEW, OnNew)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// Behandlungsroutinen für Nachrichten CNewMap
BOOL CNewMap::OnInitDialog()
{
CDialog::OnInitDialog();
// preset some stuff
m_ImportOverlay=TRUE;
m_ImportUnits=TRUE;
m_OK.EnableWindow(FALSE);
m_ImportTrees=TRUE;
m_PrepareHouses=TRUE;
m_AutoProduction=TRUE;
m_Theater=0;
m_Import=1;
m_Width=64;
m_Height=64;
CComboBox& house=*((CComboBox*)(GetDlgItem(IDC_HOUSE)));
int i;
for(i=0;i<rules.sections[HOUSES].values.size();i++)
{
house.AddString(*rules.sections[HOUSES].GetValue(i));
}
m_House=rules.sections[HOUSES].values["0"];
CComboBox& theater=*((CComboBox*)GetDlgItem(IDC_THEATER));
theater.AddString(THEATER0);
theater.AddString(THEATER1);
#ifdef RA2_MODE
theater.AddString(THEATER2);
#endif
m_Theater=0;
UpdateData(FALSE);
UpdateStrings();
// set cursor to wait
SetCursor(LoadCursor(NULL,IDC_WAIT));
CString maps=CString(u8AppDataPath.c_str())+"\\stdmaps\\*.mpr";
CFileFind ff;
if(ff.FindFile(maps))
{
BOOL bFileAvailable=TRUE;
while(bFileAvailable) {
bFileAvailable=ff.FindNextFile();
CString file=ff.GetFileName();
m_ImportFile.AddString(file);
}
m_ImportFile.SetCurSel(0);
OnEditchangeImportfile();
}
m_OK.EnableWindow(TRUE);
// set cursor to ready
SetCursor(m_hArrowCursor);
return TRUE;
}
void CNewMap::OnBrowse()
{
UpdateData();
CMapOpenDialog dlg(TRUE, NULL, NULL, OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT | OFN_FILEMUSTEXIST, "TS maps|*.mpr;*.map|TS multi maps|*.mpr|TS single maps|*.map|");
char cuPath[MAX_PATH];
GetCurrentDirectory(MAX_PATH, cuPath);
dlg.m_ofn.lpstrInitialDir=cuPath;
if(theApp.m_Options.TSExe.GetLength()) dlg.m_ofn.lpstrInitialDir=(char*)(LPCTSTR)theApp.m_Options.TSExe;
if(dlg.DoModal()==IDCANCEL) return;
m_ImportFile.SetWindowText(dlg.GetPathName());
UpdateData(FALSE);
OnEditchangeImportfile();
}
void CNewMap::OnOK()
{
UpdateData();
CDialog::OnOK();
}
void CNewMap::OnMultiplayer()
{
UpdateData();
CButton& ph=*((CButton*)(GetDlgItem(IDC_PREPAREHOUSES)));
CButton& autoprod=*((CButton*)(GetDlgItem(IDC_AUTOPROD)));
CComboBox& house=*((CComboBox*)(GetDlgItem(IDC_HOUSE)));
if(m_Multiplayer)
{
ph.EnableWindow(FALSE);
autoprod.EnableWindow(FALSE);
m_AutoProduction=FALSE;
house.EnableWindow(FALSE);
m_PrepareHouses=FALSE;
}
else
{
autoprod.EnableWindow(TRUE);
m_AutoProduction=TRUE;
ph.EnableWindow(TRUE);
house.EnableWindow(TRUE);
m_PrepareHouses=TRUE;
}
UpdateData(FALSE);
}
void CNewMap::UpdateStrings()
{
SetDlgItemText(IDC_LDESC, GetLanguageStringACP("NewMapDesc"));
SetDlgItemText(IDC_BROWSE, GetLanguageStringACP("NewMapBrowse"));
SetDlgItemText(IDC_MULTIPLAYER, GetLanguageStringACP("NewMapMultiplayer"));
SetDlgItemText(IDC_PREPAREHOUSES, GetLanguageStringACP("NewMapPrepareStandardHouses"));
SetDlgItemText(IDC_AUTOPROD, GetLanguageStringACP("NewMapSetAutoProduction"));
SetDlgItemText(IDC_LPLAYERHOUSE, GetLanguageStringACP("NewMapPlayerHouse"));
SetDlgItemText(IDC_LIMPORTOPTIONS, GetLanguageStringACP("NewMapImportOptions"));
SetDlgItemText(IDC_IMPORTTREES, GetLanguageStringACP("NewMapImportTrees"));
SetDlgItemText(IDC_IMPORTOVERLAY, GetLanguageStringACP("NewMapImportOverlay"));
SetDlgItemText(IDC_IMPORTUNITS, GetLanguageStringACP("NewMapImportUnits"));
SetDlgItemText(IDOK, GetLanguageStringACP("OK"));
SetDlgItemText(IDCANCEL, GetLanguageStringACP("Cancel"));
SetWindowText(GetLanguageStringACP("NewMapCap"));
}
void CNewMap::OnEditchangeImportfile()
{
UpdateData();
CIniFile cmap;
CString file;
m_ImportFile.GetWindowText(file);
m_MapToImport=file;
if(file.Find(":")<0)
{
m_MapToImport=CString(u8AppDataPath.c_str())+"\\stdmaps\\";
m_MapToImport+=file;
}
cmap.InsertFile(m_MapToImport,"Map");
if(cmap.sections.find("Map")==cmap.sections.end())
{
m_OK.EnableWindow(FALSE);
return;
}
m_OK.EnableWindow(TRUE);
}
void CNewMap::OnImport()
{
m_OK.EnableWindow(FALSE);
OnEditchangeImportfile();
}
void CNewMap::OnNew()
{
m_OK.EnableWindow(TRUE);
}