CNC_TS_and_RA2_Mission_Editor/MissionEditor/SingleplayerSettings.cpp
brbarnesEA a547a31a37 TS_RA2_Mission_Editor_sourcecode_23.02.2023_1
TS_RA2_Mission_Editor_sourcecode_23.02.2023_1
2024-03-05 11:56:45 -08:00

227 lines
7.4 KiB
C++

/*
FinalSun/FinalAlert 2 Mission Editor
Copyright (C) 1999-2024 Electronic Arts, Inc.
Authored by Matthias Wagner
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
// SingleplayerSettings.cpp: implementation file
//
#include "stdafx.h"
#include "finalsun.h"
#include "SingleplayerSettings.h"
#include "mapdata.h"
#include "variables.h"
#include "functions.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// property page CSingleplayerSettings
IMPLEMENT_DYNCREATE(CSingleplayerSettings, CDialog)
CSingleplayerSettings::CSingleplayerSettings() : CDialog(IDD)
{
//{{AFX_DATA_INIT(CSingleplayerSettings)
//}}AFX_DATA_INIT
}
CSingleplayerSettings::~CSingleplayerSettings()
{
}
void CSingleplayerSettings::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSingleplayerSettings)
DDX_Control(pDX, IDC_TIMERINHERIT, m_TimerInherit);
DDX_Control(pDX, IDC_STARTINGDROPSHIPS, m_StartingDropships);
DDX_Control(pDX, IDC_FILLSILOS, m_FillSilos);
DDX_Control(pDX, IDC_CARRYOVERMONEY, m_CarryOverMoney);
DDX_Control(pDX, IDC_WIN, m_Win);
DDX_Control(pDX, IDC_PREMAPSELECT, m_PreMapSelect);
DDX_Control(pDX, IDC_POSTSCORE, m_PostScore);
DDX_Control(pDX, IDC_LOSE, m_Lose);
DDX_Control(pDX, IDC_INTRO, m_Intro);
DDX_Control(pDX, IDC_BRIEF, m_Brief);
DDX_Control(pDX, IDC_ACTION, m_Action);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSingleplayerSettings, CDialog)
//{{AFX_MSG_MAP(CSingleplayerSettings)
ON_CBN_EDITCHANGE(IDC_INTRO, OnEditchangeIntro)
ON_CBN_EDITCHANGE(IDC_BRIEF, OnEditchangeBrief)
ON_CBN_EDITCHANGE(IDC_WIN, OnEditchangeWin)
ON_CBN_EDITCHANGE(IDC_LOSE, OnEditchangeLose)
ON_CBN_EDITCHANGE(IDC_ACTION, OnEditchangeAction)
ON_CBN_EDITCHANGE(IDC_POSTSCORE, OnEditchangePostscore)
ON_CBN_EDITCHANGE(IDC_PREMAPSELECT, OnEditchangePremapselect)
ON_CBN_EDITCHANGE(IDC_STARTINGDROPSHIPS, OnEditchangeStartingdropships)
ON_EN_CHANGE(IDC_CARRYOVERMONEY, OnChangeCarryovermoney)
ON_CBN_EDITCHANGE(IDC_TIMERINHERIT, OnEditchangeTimerinherit)
ON_CBN_EDITCHANGE(IDC_FILLSILOS, OnEditchangeFillsilos)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// message handlers
void CSingleplayerSettings::UpdateDialog()
{
CIniFile& ini=Map->GetIniFile();
CIniFileSection& sec=ini.sections["Basic"];
if(sec.values.find("Intro")!=sec.values.end())
m_Intro.SetWindowText(sec.values["Intro"]);
if(sec.values.find("Brief")!=sec.values.end())
m_Brief.SetWindowText(sec.values["Brief"]);
if(sec.values.find("Win")!=sec.values.end())
m_Win.SetWindowText(sec.values["Win"]);
if(sec.values.find("Lose")!=sec.values.end())
m_Lose.SetWindowText(sec.values["Lose"]);
if(sec.values.find("Action")!=sec.values.end())
m_Action.SetWindowText(sec.values["Action"]);
if(sec.values.find("PostScore")!=sec.values.end())
m_PostScore.SetWindowText(sec.values["PostScore"]);
if(sec.values.find("PreMapSelect")!=sec.values.end())
m_PreMapSelect.SetWindowText(sec.values["PreMapSelect"]);
if(sec.values.find("StartingDropships")!=sec.values.end())
m_StartingDropships.SetWindowText(sec.values["StartingDropships"]);
if(sec.values.find("CarryOverMoney")!=sec.values.end())
m_CarryOverMoney.SetWindowText(sec.values["CarryOverMoney"]);
if(sec.values.find("TimerInherit")!=sec.values.end())
m_TimerInherit.SetWindowText(sec.values["TimerInherit"]);
if(sec.values.find("FillSilos")!=sec.values.end())
m_FillSilos.SetWindowText(sec.values["FillSilos"]);
ListMovies(m_Intro, TRUE);
ListMovies(m_Brief, TRUE);
ListMovies(m_Win, TRUE);
ListMovies(m_Lose, TRUE);
ListMovies(m_Action, TRUE);
ListMovies(m_PostScore, TRUE);
ListMovies(m_PreMapSelect, TRUE);
UpdateStrings();
}
void CSingleplayerSettings::OnEditchangeIntro()
{
CIniFile& ini=Map->GetIniFile();
ini.sections["Basic"].values["Intro"]=GetText(&m_Intro);
}
void CSingleplayerSettings::OnEditchangeBrief()
{
CIniFile& ini=Map->GetIniFile();
ini.sections["Basic"].values["Brief"]=GetText(&m_Brief);
}
void CSingleplayerSettings::OnEditchangeWin()
{
CIniFile& ini=Map->GetIniFile();
ini.sections["Basic"].values["Win"]=GetText(&m_Win);
}
void CSingleplayerSettings::OnEditchangeLose()
{
CIniFile& ini=Map->GetIniFile();
ini.sections["Basic"].values["Lose"]=GetText(&m_Lose);
}
void CSingleplayerSettings::OnEditchangeAction()
{
CIniFile& ini=Map->GetIniFile();
ini.sections["Basic"].values["Action"]=GetText(&m_Action);
}
void CSingleplayerSettings::OnEditchangePostscore()
{
CIniFile& ini=Map->GetIniFile();
ini.sections["Basic"].values["PostScore"]=GetText(&m_PostScore);
}
void CSingleplayerSettings::OnEditchangePremapselect()
{
CIniFile& ini=Map->GetIniFile();
ini.sections["Basic"].values["PreMapSelect"]=GetText(&m_PreMapSelect);
}
void CSingleplayerSettings::OnEditchangeStartingdropships()
{
CIniFile& ini=Map->GetIniFile();
ini.sections["Basic"].values["StartingDropships"]=GetText(&m_StartingDropships);
}
void CSingleplayerSettings::OnChangeCarryovermoney()
{
CIniFile& ini=Map->GetIniFile();
ini.sections["Basic"].values["CarryOverMoney"]=GetText(&m_CarryOverMoney);
}
void CSingleplayerSettings::OnEditchangeTimerinherit()
{
CIniFile& ini=Map->GetIniFile();
ini.sections["Basic"].values["TimerInherit"]=GetText(&m_TimerInherit);
}
void CSingleplayerSettings::OnEditchangeFillsilos()
{
CIniFile& ini=Map->GetIniFile();
ini.sections["Basic"].values["FillSilos"]=GetText(&m_FillSilos);
}
void CSingleplayerSettings::UpdateStrings()
{
SetDlgItemText(IDC_LSTARTINGDROPSHIPS, GetLanguageStringACP("SingleplayerStartingDropships"));
SetDlgItemText(IDC_LCARRYOVERMONEY, GetLanguageStringACP("SingleplayerCarryOverMoney"));
SetDlgItemText(IDC_LINHERITTIMER, GetLanguageStringACP("SingleplayerTimerInherit"));
SetDlgItemText(IDC_LFILLSILOS, GetLanguageStringACP("SingleplayerFillSilos"));
SetDlgItemText(IDC_LMOVIES, GetLanguageStringACP("SingleplayerMovies"));
SetDlgItemText(IDC_LINTRO, GetLanguageStringACP("SingleplayerIntro"));
SetDlgItemText(IDC_LBRIEF, GetLanguageStringACP("SingleplayerBrief"));
SetDlgItemText(IDC_LWIN, GetLanguageStringACP("SingleplayerWin"));
SetDlgItemText(IDC_LLOSE, GetLanguageStringACP("SingleplayerLose"));
SetDlgItemText(IDC_LACTION, GetLanguageStringACP("SingleplayerAction"));
SetDlgItemText(IDC_LPOSTSCORE, GetLanguageStringACP("SingleplayerPostScore"));
SetDlgItemText(IDC_LPREMAPSELECT, GetLanguageStringACP("SingleplayerPreMapSelect"));
SetDlgItemText(IDC_DESC, GetLanguageStringACP("SingleplayerDesc"));
SetWindowText(TranslateStringACP("Singleplayer settings"));
#ifdef RA2_MODE
GetDlgItem(IDC_LSTARTINGDROPSHIPS)->ShowWindow(SW_HIDE);
GetDlgItem(IDC_STARTINGDROPSHIPS)->ShowWindow(SW_HIDE);
#endif
}
void CSingleplayerSettings::PostNcDestroy()
{
// do not call CDialog::PostNcDestroy();
// CDialog::PostNcDestroy();
}