CNC_TS_and_RA2_Mission_Editor/MissionEditor/structs.cpp
brbarnesEA a547a31a37 TS_RA2_Mission_Editor_sourcecode_23.02.2023_1
TS_RA2_Mission_Editor_sourcecode_23.02.2023_1
2024-03-05 11:56:45 -08:00

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/*
FinalSun/FinalAlert 2 Mission Editor
Copyright (C) 1999-2024 Electronic Arts, Inc.
Authored by Matthias Wagner
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "StdAfx.h"
#include "Structs.h"
#include "functions.h"
#include "MapTool.h"
ACTIONDATA::~ACTIONDATA()
{
}
void ACTIONDATA::reset() {
mode = 0;
type = 0;
data = 0;
data2 = 0;
data3 = 0;
z_data = 0;
data_s = "";
tool.reset();
}
void PICDATA::createVBorder()
{
ASSERT(!vborder);
ASSERT(pic && bType != PICDATA_TYPE_BMP);
_vBorder = std::make_shared<std::vector<VBORDER>>(wMaxHeight);
vborder = _vBorder->data();
int k;
for (k = 0;k < wMaxHeight;k++)
{
int l, r;
GetDrawBorder(static_cast<BYTE*>(pic), wMaxWidth, k, l, r, 0);
vborder[k].left = l;
vborder[k].right = r;
}
}