mirror of
https://github.com/electronicarts/CNC_TS_and_RA2_Mission_Editor.git
synced 2025-05-01 01:21:41 -04:00
222 lines
6.7 KiB
C++
222 lines
6.7 KiB
C++
/*
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FinalSun/FinalAlert 2 Mission Editor
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Copyright (C) 1999-2024 Electronic Arts, Inc.
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Authored by Matthias Wagner
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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// SingleplayerSettings.cpp: implementation file
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//
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#include "stdafx.h"
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#include "finalsun.h"
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#include "SingleplayerSettings.h"
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#include "mapdata.h"
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#include "variables.h"
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#include "functions.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// property page CSingleplayerSettings
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IMPLEMENT_DYNCREATE(CSingleplayerSettings, CDialog)
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CSingleplayerSettings::CSingleplayerSettings() : CDialog(IDD)
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{
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//{{AFX_DATA_INIT(CSingleplayerSettings)
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//}}AFX_DATA_INIT
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}
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CSingleplayerSettings::~CSingleplayerSettings()
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{
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}
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void CSingleplayerSettings::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CSingleplayerSettings)
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DDX_Control(pDX, IDC_TIMERINHERIT, m_TimerInherit);
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DDX_Control(pDX, IDC_STARTINGDROPSHIPS, m_StartingDropships);
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DDX_Control(pDX, IDC_FILLSILOS, m_FillSilos);
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DDX_Control(pDX, IDC_CARRYOVERMONEY, m_CarryOverMoney);
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DDX_Control(pDX, IDC_WIN, m_Win);
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DDX_Control(pDX, IDC_PREMAPSELECT, m_PreMapSelect);
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DDX_Control(pDX, IDC_POSTSCORE, m_PostScore);
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DDX_Control(pDX, IDC_LOSE, m_Lose);
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DDX_Control(pDX, IDC_INTRO, m_Intro);
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DDX_Control(pDX, IDC_BRIEF, m_Brief);
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DDX_Control(pDX, IDC_ACTION, m_Action);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CSingleplayerSettings, CDialog)
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//{{AFX_MSG_MAP(CSingleplayerSettings)
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ON_CBN_EDITCHANGE(IDC_INTRO, OnEditchangeIntro)
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ON_CBN_EDITCHANGE(IDC_BRIEF, OnEditchangeBrief)
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ON_CBN_EDITCHANGE(IDC_WIN, OnEditchangeWin)
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ON_CBN_EDITCHANGE(IDC_LOSE, OnEditchangeLose)
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ON_CBN_EDITCHANGE(IDC_ACTION, OnEditchangeAction)
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ON_CBN_EDITCHANGE(IDC_POSTSCORE, OnEditchangePostscore)
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ON_CBN_EDITCHANGE(IDC_PREMAPSELECT, OnEditchangePremapselect)
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ON_CBN_EDITCHANGE(IDC_STARTINGDROPSHIPS, OnEditchangeStartingdropships)
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ON_EN_CHANGE(IDC_CARRYOVERMONEY, OnChangeCarryovermoney)
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ON_CBN_EDITCHANGE(IDC_TIMERINHERIT, OnEditchangeTimerinherit)
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ON_CBN_EDITCHANGE(IDC_FILLSILOS, OnEditchangeFillsilos)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// message handlers
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void CSingleplayerSettings::UpdateDialog()
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{
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CIniFile& ini = Map->GetIniFile();
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auto const& sec = ini["Basic"];
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auto setIfExists = [&sec](CWnd& wnd, const CString& key) {
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if (auto val = sec.TryGetString(key)) {
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wnd.SetWindowText(*val);
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}
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};
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setIfExists(m_Intro, "Intro");
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setIfExists(m_Brief, "Brief");
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setIfExists(m_Win, "Win");
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setIfExists(m_Lose, "Lose");
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setIfExists(m_Action, "Action");
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setIfExists(m_PostScore, "PostScore");
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setIfExists(m_PreMapSelect, "PreMapSelect");
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setIfExists(m_StartingDropships, "StartingDropships");
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setIfExists(m_CarryOverMoney, "CarryOverMoney");
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setIfExists(m_TimerInherit, "TimerInherit");
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setIfExists(m_FillSilos, "FillSilos");
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ListMovies(m_Intro, TRUE);
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ListMovies(m_Brief, TRUE);
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ListMovies(m_Win, TRUE);
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ListMovies(m_Lose, TRUE);
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ListMovies(m_Action, TRUE);
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ListMovies(m_PostScore, TRUE);
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ListMovies(m_PreMapSelect, TRUE);
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UpdateStrings();
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}
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void CSingleplayerSettings::OnEditchangeIntro()
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{
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CIniFile& ini = Map->GetIniFile();
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ini.SetString("Basic", "Intro", GetText(&m_Intro));
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}
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void CSingleplayerSettings::OnEditchangeBrief()
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{
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CIniFile& ini = Map->GetIniFile();
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ini.SetString("Basic", "Brief", GetText(&m_Brief));
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}
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void CSingleplayerSettings::OnEditchangeWin()
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{
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CIniFile& ini = Map->GetIniFile();
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ini.SetString("Basic", "Win", GetText(&m_Win));
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}
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void CSingleplayerSettings::OnEditchangeLose()
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{
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CIniFile& ini = Map->GetIniFile();
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ini.SetString("Basic", "Lose", GetText(&m_Lose));
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}
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void CSingleplayerSettings::OnEditchangeAction()
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{
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CIniFile& ini = Map->GetIniFile();
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ini.SetString("Basic", "Action", GetText(&m_Action));
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}
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void CSingleplayerSettings::OnEditchangePostscore()
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{
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CIniFile& ini = Map->GetIniFile();
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ini.SetString("Basic", "PostScore", GetText(&m_PostScore));
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}
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void CSingleplayerSettings::OnEditchangePremapselect()
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{
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CIniFile& ini = Map->GetIniFile();
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ini.SetString("Basic", "PreMapSelect", GetText(&m_PreMapSelect));
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}
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void CSingleplayerSettings::OnEditchangeStartingdropships()
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{
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CIniFile& ini = Map->GetIniFile();
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ini.SetString("Basic", "StartingDropships", GetText(&m_StartingDropships));
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}
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void CSingleplayerSettings::OnChangeCarryovermoney()
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{
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CIniFile& ini = Map->GetIniFile();
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ini.SetString("Basic", "CarryOverMoney", GetText(&m_CarryOverMoney));
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}
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void CSingleplayerSettings::OnEditchangeTimerinherit()
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{
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CIniFile& ini = Map->GetIniFile();
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ini.SetString("Basic", "TimerInherit", GetText(&m_TimerInherit));
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}
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void CSingleplayerSettings::OnEditchangeFillsilos()
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{
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CIniFile& ini = Map->GetIniFile();
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ini.SetString("Basic", "FillSilos", GetText(&m_FillSilos));
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}
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void CSingleplayerSettings::UpdateStrings()
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{
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SetDlgItemText(IDC_LSTARTINGDROPSHIPS, GetLanguageStringACP("SingleplayerStartingDropships"));
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SetDlgItemText(IDC_LCARRYOVERMONEY, GetLanguageStringACP("SingleplayerCarryOverMoney"));
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SetDlgItemText(IDC_LINHERITTIMER, GetLanguageStringACP("SingleplayerTimerInherit"));
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SetDlgItemText(IDC_LFILLSILOS, GetLanguageStringACP("SingleplayerFillSilos"));
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SetDlgItemText(IDC_LMOVIES, GetLanguageStringACP("SingleplayerMovies"));
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SetDlgItemText(IDC_LINTRO, GetLanguageStringACP("SingleplayerIntro"));
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SetDlgItemText(IDC_LBRIEF, GetLanguageStringACP("SingleplayerBrief"));
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SetDlgItemText(IDC_LWIN, GetLanguageStringACP("SingleplayerWin"));
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SetDlgItemText(IDC_LLOSE, GetLanguageStringACP("SingleplayerLose"));
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SetDlgItemText(IDC_LACTION, GetLanguageStringACP("SingleplayerAction"));
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SetDlgItemText(IDC_LPOSTSCORE, GetLanguageStringACP("SingleplayerPostScore"));
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SetDlgItemText(IDC_LPREMAPSELECT, GetLanguageStringACP("SingleplayerPreMapSelect"));
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SetDlgItemText(IDC_DESC, GetLanguageStringACP("SingleplayerDesc"));
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SetWindowText(TranslateStringACP("Singleplayer settings"));
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#ifdef RA2_MODE
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GetDlgItem(IDC_LSTARTINGDROPSHIPS)->ShowWindow(SW_HIDE);
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GetDlgItem(IDC_STARTINGDROPSHIPS)->ShowWindow(SW_HIDE);
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#endif
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}
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void CSingleplayerSettings::PostNcDestroy()
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{
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// do not call CDialog::PostNcDestroy();
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// CDialog::PostNcDestroy();
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}
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