CNC_TS_and_RA2_Mission_Editor/MissionEditor/FloatEdit.cpp
2024-04-16 20:51:17 -04:00

100 lines
2 KiB
C++

/*
FinalSun/FinalAlert 2 Mission Editor
Copyright (C) 1999-2024 Electronic Arts, Inc.
Authored by Matthias Wagner
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
//
// FloatEdit.cpp: Implementierungsdatei
//
#include "stdafx.h"
#include "FinalSun.h"
#include "FloatEdit.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CFloatEdit
CFloatEdit::CFloatEdit()
{
}
CFloatEdit::~CFloatEdit()
{
}
BEGIN_MESSAGE_MAP(CFloatEdit, CEdit)
//{{AFX_MSG_MAP(CFloatEdit)
ON_WM_ACTIVATE()
ON_CONTROL_REFLECT(EN_KILLFOCUS, OnKillfocus)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// Behandlungsroutinen für Nachrichten CFloatEdit
void CFloatEdit::OnKillfocus()
{
// okay, we need to convert it to a float
CString text, originaltext;
GetWindowText(text);
originaltext = text;
if (strlen(text) < 1) {
//SetWindowText("0.000000");
return;
}
double res = atof(text);
int c, d;
char* j = _fcvt(res, 6, &c, &d);
int i, slen = strlen(j);
char j2[50];
for (i = 0; i < 6 - slen; i++) {
strcpy(j2, j + i);
j[i] = 0;
strcat(j, "0");
strcat(j, j2);
}
if (j == NULL) return;
//MessageBox(j,text);
text = j;
text.Insert(c, ".");
//MessageBox(text);
if (strchr(text, '.') == text) text.Insert(0, "0");
//delete[](j);
if (originaltext == text) return;
SetWindowText(text);
}