CNC_TS_and_RA2_Mission_Editor/MissionEditor/SingleplayerSettings.cpp
2024-04-16 20:51:17 -04:00

222 lines
6.7 KiB
C++

/*
FinalSun/FinalAlert 2 Mission Editor
Copyright (C) 1999-2024 Electronic Arts, Inc.
Authored by Matthias Wagner
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
// SingleplayerSettings.cpp: implementation file
//
#include "stdafx.h"
#include "finalsun.h"
#include "SingleplayerSettings.h"
#include "mapdata.h"
#include "variables.h"
#include "functions.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// property page CSingleplayerSettings
IMPLEMENT_DYNCREATE(CSingleplayerSettings, CDialog)
CSingleplayerSettings::CSingleplayerSettings() : CDialog(IDD)
{
//{{AFX_DATA_INIT(CSingleplayerSettings)
//}}AFX_DATA_INIT
}
CSingleplayerSettings::~CSingleplayerSettings()
{
}
void CSingleplayerSettings::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSingleplayerSettings)
DDX_Control(pDX, IDC_TIMERINHERIT, m_TimerInherit);
DDX_Control(pDX, IDC_STARTINGDROPSHIPS, m_StartingDropships);
DDX_Control(pDX, IDC_FILLSILOS, m_FillSilos);
DDX_Control(pDX, IDC_CARRYOVERMONEY, m_CarryOverMoney);
DDX_Control(pDX, IDC_WIN, m_Win);
DDX_Control(pDX, IDC_PREMAPSELECT, m_PreMapSelect);
DDX_Control(pDX, IDC_POSTSCORE, m_PostScore);
DDX_Control(pDX, IDC_LOSE, m_Lose);
DDX_Control(pDX, IDC_INTRO, m_Intro);
DDX_Control(pDX, IDC_BRIEF, m_Brief);
DDX_Control(pDX, IDC_ACTION, m_Action);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSingleplayerSettings, CDialog)
//{{AFX_MSG_MAP(CSingleplayerSettings)
ON_CBN_EDITCHANGE(IDC_INTRO, OnEditchangeIntro)
ON_CBN_EDITCHANGE(IDC_BRIEF, OnEditchangeBrief)
ON_CBN_EDITCHANGE(IDC_WIN, OnEditchangeWin)
ON_CBN_EDITCHANGE(IDC_LOSE, OnEditchangeLose)
ON_CBN_EDITCHANGE(IDC_ACTION, OnEditchangeAction)
ON_CBN_EDITCHANGE(IDC_POSTSCORE, OnEditchangePostscore)
ON_CBN_EDITCHANGE(IDC_PREMAPSELECT, OnEditchangePremapselect)
ON_CBN_EDITCHANGE(IDC_STARTINGDROPSHIPS, OnEditchangeStartingdropships)
ON_EN_CHANGE(IDC_CARRYOVERMONEY, OnChangeCarryovermoney)
ON_CBN_EDITCHANGE(IDC_TIMERINHERIT, OnEditchangeTimerinherit)
ON_CBN_EDITCHANGE(IDC_FILLSILOS, OnEditchangeFillsilos)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// message handlers
void CSingleplayerSettings::UpdateDialog()
{
CIniFile& ini = Map->GetIniFile();
auto const& sec = ini["Basic"];
auto setIfExists = [&sec](CWnd& wnd, const CString& key) {
if (auto val = sec.TryGetString(key)) {
wnd.SetWindowText(*val);
}
};
setIfExists(m_Intro, "Intro");
setIfExists(m_Brief, "Brief");
setIfExists(m_Win, "Win");
setIfExists(m_Lose, "Lose");
setIfExists(m_Action, "Action");
setIfExists(m_PostScore, "PostScore");
setIfExists(m_PreMapSelect, "PreMapSelect");
setIfExists(m_StartingDropships, "StartingDropships");
setIfExists(m_CarryOverMoney, "CarryOverMoney");
setIfExists(m_TimerInherit, "TimerInherit");
setIfExists(m_FillSilos, "FillSilos");
ListMovies(m_Intro, TRUE);
ListMovies(m_Brief, TRUE);
ListMovies(m_Win, TRUE);
ListMovies(m_Lose, TRUE);
ListMovies(m_Action, TRUE);
ListMovies(m_PostScore, TRUE);
ListMovies(m_PreMapSelect, TRUE);
UpdateStrings();
}
void CSingleplayerSettings::OnEditchangeIntro()
{
CIniFile& ini = Map->GetIniFile();
ini.SetString("Basic", "Intro", GetText(&m_Intro));
}
void CSingleplayerSettings::OnEditchangeBrief()
{
CIniFile& ini = Map->GetIniFile();
ini.SetString("Basic", "Brief", GetText(&m_Brief));
}
void CSingleplayerSettings::OnEditchangeWin()
{
CIniFile& ini = Map->GetIniFile();
ini.SetString("Basic", "Win", GetText(&m_Win));
}
void CSingleplayerSettings::OnEditchangeLose()
{
CIniFile& ini = Map->GetIniFile();
ini.SetString("Basic", "Lose", GetText(&m_Lose));
}
void CSingleplayerSettings::OnEditchangeAction()
{
CIniFile& ini = Map->GetIniFile();
ini.SetString("Basic", "Action", GetText(&m_Action));
}
void CSingleplayerSettings::OnEditchangePostscore()
{
CIniFile& ini = Map->GetIniFile();
ini.SetString("Basic", "PostScore", GetText(&m_PostScore));
}
void CSingleplayerSettings::OnEditchangePremapselect()
{
CIniFile& ini = Map->GetIniFile();
ini.SetString("Basic", "PreMapSelect", GetText(&m_PreMapSelect));
}
void CSingleplayerSettings::OnEditchangeStartingdropships()
{
CIniFile& ini = Map->GetIniFile();
ini.SetString("Basic", "StartingDropships", GetText(&m_StartingDropships));
}
void CSingleplayerSettings::OnChangeCarryovermoney()
{
CIniFile& ini = Map->GetIniFile();
ini.SetString("Basic", "CarryOverMoney", GetText(&m_CarryOverMoney));
}
void CSingleplayerSettings::OnEditchangeTimerinherit()
{
CIniFile& ini = Map->GetIniFile();
ini.SetString("Basic", "TimerInherit", GetText(&m_TimerInherit));
}
void CSingleplayerSettings::OnEditchangeFillsilos()
{
CIniFile& ini = Map->GetIniFile();
ini.SetString("Basic", "FillSilos", GetText(&m_FillSilos));
}
void CSingleplayerSettings::UpdateStrings()
{
SetDlgItemText(IDC_LSTARTINGDROPSHIPS, GetLanguageStringACP("SingleplayerStartingDropships"));
SetDlgItemText(IDC_LCARRYOVERMONEY, GetLanguageStringACP("SingleplayerCarryOverMoney"));
SetDlgItemText(IDC_LINHERITTIMER, GetLanguageStringACP("SingleplayerTimerInherit"));
SetDlgItemText(IDC_LFILLSILOS, GetLanguageStringACP("SingleplayerFillSilos"));
SetDlgItemText(IDC_LMOVIES, GetLanguageStringACP("SingleplayerMovies"));
SetDlgItemText(IDC_LINTRO, GetLanguageStringACP("SingleplayerIntro"));
SetDlgItemText(IDC_LBRIEF, GetLanguageStringACP("SingleplayerBrief"));
SetDlgItemText(IDC_LWIN, GetLanguageStringACP("SingleplayerWin"));
SetDlgItemText(IDC_LLOSE, GetLanguageStringACP("SingleplayerLose"));
SetDlgItemText(IDC_LACTION, GetLanguageStringACP("SingleplayerAction"));
SetDlgItemText(IDC_LPOSTSCORE, GetLanguageStringACP("SingleplayerPostScore"));
SetDlgItemText(IDC_LPREMAPSELECT, GetLanguageStringACP("SingleplayerPreMapSelect"));
SetDlgItemText(IDC_DESC, GetLanguageStringACP("SingleplayerDesc"));
SetWindowText(TranslateStringACP("Singleplayer settings"));
#ifdef RA2_MODE
GetDlgItem(IDC_LSTARTINGDROPSHIPS)->ShowWindow(SW_HIDE);
GetDlgItem(IDC_STARTINGDROPSHIPS)->ShowWindow(SW_HIDE);
#endif
}
void CSingleplayerSettings::PostNcDestroy()
{
// do not call CDialog::PostNcDestroy();
// CDialog::PostNcDestroy();
}