CNC_TS_and_RA2_Mission_Editor/MissionEditor/MapOperationMiniMap.cpp
Zero Fanker a9c9a5287b
Fix: #116 field data out of range issue (#128)
* fix: #116, using std::vector instead of bare array .
* added guardian checks .
* now unwanted cells to the edges will no longer be affected
---------

Co-authored-by: handama <55939089+handama@users.noreply.github.com>
2024-12-30 20:21:02 -05:00

189 lines
No EOL
3.8 KiB
C++

#include "stdafx.h"
#include "MapData.h"
void CMapData::Mini_UpdatePos(const int i, const int e, bool isMultiplayer)
{
const int pwidth = m_mini_biinfo.bmiHeader.biWidth;
const int pheight = m_mini_biinfo.bmiHeader.biHeight;
if (m_mini_colors.empty() || !tiledata) {
return;
}
const DWORD dwIsoSize = m_IsoSize;
const int pitch = m_mini_pitch;
int x = 0;
int y = 0;
GetMiniMapPos(i, e, x, y);
y = pheight - y - 1;
int xiso = i;
int yiso = e;
if (xiso >= m_IsoSize)
xiso = m_IsoSize - 1;
if (yiso >= m_IsoSize)
yiso = m_IsoSize - 1;
if (xiso < 0)
xiso = 0;
if (yiso < 0)
yiso = 0;
DWORD dwPos = xiso + yiso * dwIsoSize;
int dwDrawPos = (x * 3 + y * pitch);
int size = pitch * pheight;
if (dwDrawPos >= size || x >= pwidth || y >= pheight || x < 0 || y < 0) {
return;
}
if (dwPos >= m_IsoSize * m_IsoSize) {
return;
}
if (dwDrawPos + 3 >= m_mini_colors.size()) {
return;
}
RGBTRIPLE& col = (RGBTRIPLE&)m_mini_colors[dwDrawPos];
RGBTRIPLE& col_r = (RGBTRIPLE&)m_mini_colors[(dwDrawPos + sizeof(RGBTRIPLE)) < size ? dwDrawPos + sizeof(RGBTRIPLE) : dwDrawPos];
FIELDDATA td;
td = *GetFielddataAt(dwPos);
STDOBJECTDATA sod;
sod.house = "";
int ic;
for (ic = 0; ic < SUBPOS_COUNT; ic++) {
if (td.infantry[ic] >= 0) {
GetStdInfantryData(td.infantry[ic], &sod);
}
}
if (td.structure >= 0) {
GetStdStructureData(td.structure, &sod);
}
if (td.aircraft >= 0) {
GetStdAircraftData(td.aircraft, &sod);
}
if (td.unit >= 0) {
GetStdUnitData(td.unit, &sod);
}
int ground = (td.wGround >= (*tiledata_count)) ? 0 : td.wGround;
int subt = td.bSubTile;
int ttype = 0;
if (subt < (*tiledata)[ground].wTileCount) {
ttype = (*tiledata)[ground].tiles[subt].bTerrainType;
}
// mw added check:
if (subt >= (*tiledata)[ground].wTileCount) {
return;
}
RGBTRIPLE& l = (*tiledata)[ground].tiles[subt].rgbLeft;
RGBTRIPLE& r = (*tiledata)[ground].tiles[subt].rgbRight;
int pos = GetHeightAt(dwPos);
col.rgbtBlue = l.rgbtBlue;
col.rgbtGreen = l.rgbtGreen;
col.rgbtRed = l.rgbtRed;
col_r.rgbtBlue = r.rgbtBlue;
col_r.rgbtGreen = r.rgbtGreen;
col_r.rgbtRed = r.rgbtRed;
if (isGreenTiberium(td.overlay)) {
#ifndef RA2_MODE
col.rgbtBlue = 0;
col.rgbtGreen = 200;
col.rgbtRed = 0;
col_r = col;
#else
col.rgbtBlue = 0;
col.rgbtGreen = 250;
col.rgbtRed = 250;
col_r = col;
#endif
} else if (td.overlay == OVRL_VEINS) {
col.rgbtBlue = 120;
col.rgbtGreen = 180;
col.rgbtRed = 190;
col_r = col;
} else if (td.overlay == OVRL_VEINHOLE || td.overlay == OVRL_VEINHOLEBORDER) {
col.rgbtBlue = 120;
col.rgbtGreen = 160;
col.rgbtRed = 165;
col_r = col;
} else if (td.overlay != 0xFF) {
col.rgbtBlue = 20;
col.rgbtGreen = 20;
col.rgbtRed = 20;
col_r = col;
}
if (sod.house.GetLength() > 0) {
/*
if(strstr(sod.house, houses[1].name))
{
col.rgbtRed=255;
col.rgbtGreen=0;
col.rgbtBlue=0;
}
else if(strstr(sod.house,houses[0].name))
{
col.rgbtRed=180;
col.rgbtGreen=180;
col.rgbtBlue=0;
}
else
{
col.rgbtRed=200;
col.rgbtGreen=200;
col.rgbtBlue=200;
}*/
COLORREF c = ((CFinalSunDlg*)theApp.m_pMainWnd)->m_view.m_isoview->GetColor(sod.house);
col.rgbtRed = GetRValue(c);
col.rgbtBlue = GetBValue(c);
col.rgbtGreen = GetGValue(c);
col_r = col;
}
// MW: ADD: make red start pos dots
if (isMultiplayer) {
CString id;
DWORD p;
int wp = td.waypoint;
BOOL startpos = FALSE;
int i, e;
for (i = -1; i < 2; i++) {
for (e = -1; e < 2; e++) {
if (dwPos + i + e * m_IsoSize < fielddata.size()) {
int w = GetWaypointAt(dwPos + i + e * m_IsoSize);
if (w >= 0) {
GetWaypointData(w, &id, &p);
if (atoi(id) < 8) {
startpos = TRUE;
break;
}
}
}
}
if (startpos) {
break;
}
}
if (startpos) {
col.rgbtBlue = 0;
col.rgbtGreen = 0;
col.rgbtRed = 255;
col_r = col;
}
}
}