mirror of
https://github.com/electronicarts/CNC_TS_and_RA2_Mission_Editor.git
synced 2025-04-30 09:01:41 -04:00
* fix: #116, using std::vector instead of bare array . * added guardian checks . * now unwanted cells to the edges will no longer be affected --------- Co-authored-by: handama <55939089+handama@users.noreply.github.com>
189 lines
No EOL
3.8 KiB
C++
189 lines
No EOL
3.8 KiB
C++
#include "stdafx.h"
|
|
#include "MapData.h"
|
|
|
|
void CMapData::Mini_UpdatePos(const int i, const int e, bool isMultiplayer)
|
|
{
|
|
const int pwidth = m_mini_biinfo.bmiHeader.biWidth;
|
|
const int pheight = m_mini_biinfo.bmiHeader.biHeight;
|
|
|
|
if (m_mini_colors.empty() || !tiledata) {
|
|
return;
|
|
}
|
|
|
|
|
|
const DWORD dwIsoSize = m_IsoSize;
|
|
const int pitch = m_mini_pitch;
|
|
|
|
int x = 0;
|
|
int y = 0;
|
|
GetMiniMapPos(i, e, x, y);
|
|
y = pheight - y - 1;
|
|
|
|
int xiso = i;
|
|
int yiso = e;
|
|
|
|
if (xiso >= m_IsoSize)
|
|
xiso = m_IsoSize - 1;
|
|
if (yiso >= m_IsoSize)
|
|
yiso = m_IsoSize - 1;
|
|
if (xiso < 0)
|
|
xiso = 0;
|
|
if (yiso < 0)
|
|
yiso = 0;
|
|
|
|
DWORD dwPos = xiso + yiso * dwIsoSize;
|
|
|
|
int dwDrawPos = (x * 3 + y * pitch);
|
|
|
|
int size = pitch * pheight;
|
|
|
|
if (dwDrawPos >= size || x >= pwidth || y >= pheight || x < 0 || y < 0) {
|
|
return;
|
|
}
|
|
if (dwPos >= m_IsoSize * m_IsoSize) {
|
|
return;
|
|
}
|
|
if (dwDrawPos + 3 >= m_mini_colors.size()) {
|
|
return;
|
|
}
|
|
|
|
RGBTRIPLE& col = (RGBTRIPLE&)m_mini_colors[dwDrawPos];
|
|
RGBTRIPLE& col_r = (RGBTRIPLE&)m_mini_colors[(dwDrawPos + sizeof(RGBTRIPLE)) < size ? dwDrawPos + sizeof(RGBTRIPLE) : dwDrawPos];
|
|
|
|
|
|
FIELDDATA td;
|
|
td = *GetFielddataAt(dwPos);
|
|
|
|
STDOBJECTDATA sod;
|
|
sod.house = "";
|
|
int ic;
|
|
for (ic = 0; ic < SUBPOS_COUNT; ic++) {
|
|
if (td.infantry[ic] >= 0) {
|
|
GetStdInfantryData(td.infantry[ic], &sod);
|
|
}
|
|
}
|
|
if (td.structure >= 0) {
|
|
GetStdStructureData(td.structure, &sod);
|
|
}
|
|
if (td.aircraft >= 0) {
|
|
GetStdAircraftData(td.aircraft, &sod);
|
|
}
|
|
if (td.unit >= 0) {
|
|
GetStdUnitData(td.unit, &sod);
|
|
}
|
|
|
|
int ground = (td.wGround >= (*tiledata_count)) ? 0 : td.wGround;
|
|
int subt = td.bSubTile;
|
|
int ttype = 0;
|
|
|
|
if (subt < (*tiledata)[ground].wTileCount) {
|
|
ttype = (*tiledata)[ground].tiles[subt].bTerrainType;
|
|
}
|
|
|
|
// mw added check:
|
|
if (subt >= (*tiledata)[ground].wTileCount) {
|
|
return;
|
|
}
|
|
|
|
RGBTRIPLE& l = (*tiledata)[ground].tiles[subt].rgbLeft;
|
|
RGBTRIPLE& r = (*tiledata)[ground].tiles[subt].rgbRight;
|
|
|
|
int pos = GetHeightAt(dwPos);
|
|
|
|
col.rgbtBlue = l.rgbtBlue;
|
|
col.rgbtGreen = l.rgbtGreen;
|
|
col.rgbtRed = l.rgbtRed;
|
|
col_r.rgbtBlue = r.rgbtBlue;
|
|
col_r.rgbtGreen = r.rgbtGreen;
|
|
col_r.rgbtRed = r.rgbtRed;
|
|
|
|
if (isGreenTiberium(td.overlay)) {
|
|
#ifndef RA2_MODE
|
|
col.rgbtBlue = 0;
|
|
col.rgbtGreen = 200;
|
|
col.rgbtRed = 0;
|
|
col_r = col;
|
|
#else
|
|
col.rgbtBlue = 0;
|
|
col.rgbtGreen = 250;
|
|
col.rgbtRed = 250;
|
|
col_r = col;
|
|
#endif
|
|
} else if (td.overlay == OVRL_VEINS) {
|
|
col.rgbtBlue = 120;
|
|
col.rgbtGreen = 180;
|
|
col.rgbtRed = 190;
|
|
col_r = col;
|
|
} else if (td.overlay == OVRL_VEINHOLE || td.overlay == OVRL_VEINHOLEBORDER) {
|
|
col.rgbtBlue = 120;
|
|
col.rgbtGreen = 160;
|
|
col.rgbtRed = 165;
|
|
col_r = col;
|
|
} else if (td.overlay != 0xFF) {
|
|
col.rgbtBlue = 20;
|
|
col.rgbtGreen = 20;
|
|
col.rgbtRed = 20;
|
|
col_r = col;
|
|
}
|
|
|
|
|
|
if (sod.house.GetLength() > 0) {
|
|
/*
|
|
if(strstr(sod.house, houses[1].name))
|
|
{
|
|
col.rgbtRed=255;
|
|
col.rgbtGreen=0;
|
|
col.rgbtBlue=0;
|
|
}
|
|
else if(strstr(sod.house,houses[0].name))
|
|
{
|
|
col.rgbtRed=180;
|
|
col.rgbtGreen=180;
|
|
col.rgbtBlue=0;
|
|
}
|
|
else
|
|
{
|
|
col.rgbtRed=200;
|
|
col.rgbtGreen=200;
|
|
col.rgbtBlue=200;
|
|
}*/
|
|
COLORREF c = ((CFinalSunDlg*)theApp.m_pMainWnd)->m_view.m_isoview->GetColor(sod.house);
|
|
|
|
col.rgbtRed = GetRValue(c);
|
|
col.rgbtBlue = GetBValue(c);
|
|
col.rgbtGreen = GetGValue(c);
|
|
col_r = col;
|
|
}
|
|
|
|
// MW: ADD: make red start pos dots
|
|
if (isMultiplayer) {
|
|
CString id;
|
|
DWORD p;
|
|
int wp = td.waypoint;
|
|
BOOL startpos = FALSE;
|
|
int i, e;
|
|
for (i = -1; i < 2; i++) {
|
|
for (e = -1; e < 2; e++) {
|
|
if (dwPos + i + e * m_IsoSize < fielddata.size()) {
|
|
int w = GetWaypointAt(dwPos + i + e * m_IsoSize);
|
|
if (w >= 0) {
|
|
GetWaypointData(w, &id, &p);
|
|
if (atoi(id) < 8) {
|
|
startpos = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (startpos) {
|
|
break;
|
|
}
|
|
}
|
|
if (startpos) {
|
|
col.rgbtBlue = 0;
|
|
col.rgbtGreen = 0;
|
|
col.rgbtRed = 255;
|
|
col_r = col;
|
|
}
|
|
}
|
|
} |