CNC_TS_and_RA2_Mission_Editor/MissionEditor/MapOperationSmooth.cpp
2024-06-18 00:35:49 -04:00

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#include "stdafx.h"
#include "MapData.h"
void CMapData::SmoothAt(DWORD dwPos, int iSmoothSet, int iLatSet, int iTargetSet, BOOL bIgnoreShore)
{
int i;
int its, iss, ils;
int iLatGround = tilesets_start[iLatSet];
int iSmoothGround = tilesets_start[iSmoothSet];
its = (*tiledata)[tilesets_start[iTargetSet]].tiles[0].bTerrainType;
iss = (*tiledata)[iSmoothGround].tiles[0].bTerrainType;
ils = (*tiledata)[iLatGround].tiles[0].bTerrainType;
FIELDDATA m = *GetFielddataAt(dwPos);
if (m.wGround == 0xFFFF) {
m.wGround = 0;
}
// do we have that certain LAT tile here?
if ((*tiledata)[m.wGround].wTileSet != iSmoothSet && (*tiledata)[m.wGround].wTileSet != iLatSet) {
return;
}
//if(m.wGround==iLatGround) m.wGround=iSmoothGround;
if (its == iss && (*tiledata)[m.wGround].wTileSet == iSmoothSet) {
m.wGround = iLatGround;
}
if (its == iss) {
ils += 1;
}
BOOL bOnlyLat = TRUE;
//BOOL bNoLat=TRUE;
int ns = -1;
int e, p = 0;
int ts[3][3]; // terrain info
int set = (*tiledata)[m.wGround].wTileSet;
for (i = 0; i < 3; i++) {
for (e = 0; e < 3; e++) {
int pos = dwPos + (i - 1) + (e - 1) * m_IsoSize;
if (pos < 0 || pos >= fielddata_size) {
ts[i][e] = 0;
} else {
FIELDDATA m2 = *GetFielddataAt(pos);
if (m2.wGround == 0xFFFF) m2.wGround = 0;
int cur_set = (*tiledata)[m2.wGround].wTileSet;
//if(cur_set==iSmoothSet) bNoLat=FALSE;
//
if (its == iss && cur_set == iSmoothSet) {
m2.wGround = iLatGround; cur_set = iLatSet;
}
if (cur_set == iSmoothSet || cur_set == iTargetSet) bOnlyLat = FALSE;
/*if(cur_set != iSmoothSet && cur_set!= iLatSet && cur_set!=iTargetSet)
{
ts[i][e]=(*tiledata)[m2.wGround].tiles[m2.bSubTile].bTerrainType;
if((*tiledata)[m2.wGround].wTileSet!=shoreset)
{
ts[i][e]=0;//ts[i][e]+1; // make sure you don´t smooth at it except it´s shore
}
//if(bIgnoreShore && (*tiledata)[m2.wGround].wTileSet==shoreset)
// ts[i][e]=0;//ts[i][e]+1;
}
else*/ if (its == iss && cur_set != set) {
if (cur_set == shoreset && !bIgnoreShore)
ts[i][e] = its;
else if (cur_set != iSmoothSet && cur_set != iTargetSet && cur_set != iLatSet)
ts[i][e] = 0;
else
ts[i][e] = its;
} else if (its == iss && cur_set == set)
ts[i][e] = ils;
else {
ts[i][e] = (*tiledata)[m2.wGround].tiles[m2.bSubTile].bTerrainType;
if (cur_set != shoreset && cur_set != iLatSet && cur_set != iSmoothSet) {
ts[i][e] = 0;//ts[i][e]+1; // make sure you don´t smooth at it except it´s shore
}
}
}
}
}
//if(bOnlyLat) return;
int needed = -1;
// 1/1 is smoothed tile
if (ts[1][1] == ils) {
// single lat
if (ts[0][1] != ils && ts[1][0] != ils
&& ts[1][2] != ils && ts[2][1] != ils)
needed = 16;
else if (ts[0][1] == ils && ts[1][0] == ils
&& ts[1][2] == ils && ts[2][1] == ils)
needed = 0;
else if (ts[0][1] == ils && ts[2][1] == ils &&
ts[1][0] != ils && ts[1][2] != ils)
needed = 11;
else if (ts[1][0] == ils && ts[1][2] == ils &&
ts[0][1] != ils && ts[2][1] != ils)
needed = 6;
else if (ts[1][0] != ils && ts[0][1] == ils &&
ts[2][1] == ils)
needed = 9;
else if (ts[2][1] != ils && ts[1][0] == ils &&
ts[1][2] == ils)
needed = 5;
else if (ts[1][2] != ils && ts[0][1] == ils &&
ts[2][1] == ils)
needed = 3;
else if (ts[0][1] != ils && ts[1][0] == ils &&
ts[1][2] == ils)
needed = 2;
else if (ts[0][1] == ils && ts[1][0] != ils &&
ts[1][2] != ils && ts[2][1] != ils)
needed = 15;
else if (ts[1][2] == ils && ts[1][0] != ils &&
ts[0][1] != ils && ts[2][1] != ils)
needed = 14;
else if (ts[2][1] == ils && ts[1][0] != ils &&
ts[0][1] != ils && ts[1][2] != ils)
needed = 12;
else if (ts[1][0] == ils && ts[0][1] != ils &&
ts[1][2] != ils && ts[2][1] != ils)
needed = 8;
else if (ts[1][0] != ils && ts[2][1] != ils)
needed = 13;
else if (ts[1][0] != ils && ts[0][1] != ils)
needed = 10;
else if (ts[2][1] != ils && ts[1][2] != ils)
needed = 7;
else if (ts[0][1] != ils && ts[1][2] != ils)
needed = 4;
} else if (ts[1][1] == its) {
// replace target set instead of smooth set
//if(st(ts[0][0], && ts[0][1]
}
needed -= 1;
if (needed >= 0) {
/*for(i=0;i<*tiledata_count;i++)
{
if((*tiledata)[i].wTileSet==iLatSet)
{
break;
}
}*/
i = tilesets_start[iLatSet];
// i is first lat tile
int e;
for (e = 0; e < needed; e++) {
i += (*tiledata)[i].wTileCount;
}
SetTileAt(dwPos, i, 0);
} else if (needed == -1) {
/*for(i=0;i<*tiledata_count;i++)
{
if((*tiledata)[i].wTileSet==iSmoothSet)
{
break;
}
}*/
i = tilesets_start[iSmoothSet];
// i is first lat tile
SetTileAt(dwPos, i, 0);
}
}