CNC_TS_and_RA2_Mission_Editor/MissionEditor/MapCode.cpp
2024-04-16 20:51:17 -04:00

149 lines
3.1 KiB
C++

/*
FinalSun/FinalAlert 2 Mission Editor
Copyright (C) 1999-2024 Electronic Arts, Inc.
Authored by Matthias Wagner
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
// This code determines the cell values for
// StartX, StartY, Width & Height for the [Header] section
#include "stdafx.h"
#include "MapCode.h"
#include "mapdata.h"
#include "defines.h"
int calcXPos(int x, int y)
{
int x1 = x * 256 + 128;
int y1 = y * 256 + 128;
int x2 = (x1 - y1) * 30;
int y2 = (x1 + y1) * 15;
int x3 = (x2 / 256 + 512 * 30) / 60;
int y3 = (y2 / 256) / 30;
return x3;
}
int calcYPos(int x, int y)
{
int x1 = x * 256 + 128;
int y1 = y * 256 + 128;
int x2 = (x1 - y1) * 30;
int y2 = (x1 + y1) * 15;
int x3 = (x2 / 256 + 512 * 30) / 60;
int y3 = (y2 / 256) / 30;
return y3;
}
struct MRECT
{
int X;
int Y;
int Width;
int Height;
};
void MC_GetHeaderRect(int& startx, int& starty, int& width, int& height)
{
int leastx = 10000;
int leasty = 10000;
int mostx = 0;
int mosty = 0;
MRECT LocalRect, PlayRect;
RECT r;
Map->GetLocalSize(&r);
LocalRect.X = r.left;
LocalRect.Y = r.top;
LocalRect.Width = r.right;
LocalRect.Height = r.bottom;
CIniFile& ini = Map->GetIniFile();
PlayRect.X = 0;
PlayRect.Y = 0;
PlayRect.Width = Map->GetWidth();
PlayRect.Height = Map->GetHeight();
char c[50];
char d[50];
itoa(LocalRect.Width, c, 10);
int x, y;
int max = Map->GetIsoSize();
for (x = 0; x < max; x++) {
for (y = 0; y < max; y++) {
int height = 0;
if (TRUE) {
height = Map->GetHeightAt(y + x * max); // remember: x/y switched here, WS coordinate system
// fudge ramps at the top of the map so that they end up considered not in the local rect
//if (cell->ramp && x + y < PlayRect.Width + 2*LocalRect.Y + 4 + height) {
//height++;
//}
}
if ((x + y > PlayRect.Width + 2 * LocalRect.Y + height) &&
(x + y <= PlayRect.Width + 2 * (LocalRect.Y + LocalRect.Height + 1) + height) &&
(x - y < 2 * (LocalRect.X + LocalRect.Width) - PlayRect.Width) &&
(y - x < PlayRect.Width - 2 * LocalRect.X))
//if ((x + y > PlayRect.Width) && (x - y < PlayRect.Width) && (y - x < PlayRect.Width) && (x + y <= PlayRect.Width + 2 * PlayRect.Height))
{
int rx = calcXPos(x, y);
int ry = calcYPos(x, y);
if (rx < leastx)
leastx = rx;
if (rx > mostx)
mostx = rx;
if (ry < leasty)
leasty = ry;
if (ry > mosty)
mosty = ry;
}
}
}
startx = leastx;
starty = leasty;
width = mostx - leastx;
height = mosty - leasty;
}