Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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Generals/Code/GameEngine/Include/Common/ArchiveFile.h
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Generals/Code/GameEngine/Include/Common/ArchiveFile.h
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/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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/////// ArchiveFile.h ////////////////////
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// Bryan Cleveland, August 2002
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//////////////////////////////////////////
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#pragma once
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#ifndef __ARCHIVEFILE_H
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#define __ARCHIVEFILE_H
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#include "Lib/BaseType.h"
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#include "Common/AsciiString.h"
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#include "Common/ArchiveFileSystem.h"
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class File;
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/**
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* An archive file is itself a collection of sub files. Each file inside the archive file
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* has a unique name by which it can be accessed. The ArchiveFile object class is the
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* runtime interface to the mix file and the sub files. Each file inside the mix
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* file can be accessed by the openFile().
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*
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* ArchiveFile interfaces can be created by the TheArchiveFileSystem object.
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*/
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//===============================
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class ArchiveFile
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{
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public:
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ArchiveFile();
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virtual ~ArchiveFile();
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virtual Bool getFileInfo( const AsciiString& filename, FileInfo *fileInfo) const = 0; ///< fill in the fileInfo struct with info about the file requested.
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virtual File* openFile( const Char *filename, Int access = 0) = 0; ///< Open the specified file within the archive file
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virtual void closeAllFiles( void ) = 0; ///< Close all file opened in this archive file
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virtual AsciiString getName( void ) = 0; ///< Returns the name of the archive file
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virtual AsciiString getPath( void ) = 0; ///< Returns full path and name of archive file
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virtual void setSearchPriority( Int new_priority ) = 0; ///< Set this archive file's search priority
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virtual void close( void ) = 0; ///< Close this archive file
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void attachFile(File *file);
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void getFileListInDirectory(const AsciiString& currentDirectory, const AsciiString& originalDirectory, const AsciiString& searchName, FilenameList &filenameList, Bool searchSubdirectories) const;
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void getFileListInDirectory(const DetailedArchivedDirectoryInfo *dirInfo, const AsciiString& currentDirectory, const AsciiString& searchName, FilenameList &filenameList, Bool searchSubdirectories) const;
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void addFile(const AsciiString& path, const ArchivedFileInfo *fileInfo); ///< add this file to our directory tree.
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protected:
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const ArchivedFileInfo * getArchivedFileInfo(const AsciiString& filename) const; ///< return the ArchivedFileInfo from the directory tree.
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File *m_file; ///< file pointer to the archive file on disk. Kept open so we don't have to continuously open and close the file all the time.
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DetailedArchivedDirectoryInfo m_rootDirectory;
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};
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#endif // __ARCHIVEFILE_H
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