Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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Generals/Code/GameEngine/Include/Common/AudioAffect.h
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Generals/Code/GameEngine/Include/Common/AudioAffect.h
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/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// EA Pacific
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// John McDonald, Jr
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// Do not distribute
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#pragma once
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#ifndef _AUDIOAFFECT_H_
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#define _AUDIOAFFECT_H_
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// if it is set by the options panel, use the system setting parameter. Otherwise, this will be
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// appended to whatever the current system volume is.
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enum AudioAffect
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{
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AudioAffect_Music = 0x01,
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AudioAffect_Sound = 0x02,
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AudioAffect_Sound3D = 0x04,
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AudioAffect_Speech = 0x08,
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AudioAffect_All = (AudioAffect_Music | AudioAffect_Sound | AudioAffect_Sound3D | AudioAffect_Speech),
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AudioAffect_SystemSetting = 0x10,
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};
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#endif // _AUDIOAFFECT_H_
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