Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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Generals/Code/GameEngine/Include/Common/AudioRequest.h
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Generals/Code/GameEngine/Include/Common/AudioRequest.h
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/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// EA Pacific
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// John McDonald, Jr
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// Do not distribute
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#pragma once
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#ifndef _AUDIOREQUEST_H_
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#define _AUDIOREQUEST_H_
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#include "Common/GameAudio.h"
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#include "Common/GameMemory.h"
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class AudioEventRTS;
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enum RequestType
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{
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AR_Play,
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AR_Pause,
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AR_Stop
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};
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struct AudioRequest : public MemoryPoolObject
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{
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MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( AudioRequest, "AudioRequest" )
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public:
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RequestType m_request;
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union
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{
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AudioEventRTS *m_pendingEvent;
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AudioHandle m_handleToInteractOn;
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};
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Bool m_usePendingEvent;
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Bool m_requiresCheckForSample;
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};
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#endif // _AUDIOREQUEST_H_
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