Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
This commit is contained in:
parent
2e338c00cb
commit
3d0ee53a05
6072 changed files with 2283311 additions and 0 deletions
69
Generals/Code/GameEngine/Include/Common/ClientUpdateModule.h
Normal file
69
Generals/Code/GameEngine/Include/Common/ClientUpdateModule.h
Normal file
|
@ -0,0 +1,69 @@
|
|||
/*
|
||||
** Command & Conquer Generals(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// //
|
||||
// (c) 2001-2003 Electronic Arts Inc. //
|
||||
// //
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// FILE: ClientUpdateModule.h /////////////////////////////////////////////////////////////////////////////////
|
||||
// Author:
|
||||
// Desc:
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef __ClientUpdateModule_H_
|
||||
#define __ClientUpdateModule_H_
|
||||
|
||||
// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "Common/Module.h"
|
||||
|
||||
// FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// TYPES //////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef ModuleData ClientUpdateModuleData;
|
||||
|
||||
//-------------------------------------------------------------------------------------------------
|
||||
/** DRAWABLE CLIENT UPDATE MODULE base class */
|
||||
//-------------------------------------------------------------------------------------------------
|
||||
class ClientUpdateModule : public DrawableModule
|
||||
{
|
||||
|
||||
MEMORY_POOL_GLUE_ABC( ClientUpdateModule )
|
||||
|
||||
public:
|
||||
|
||||
ClientUpdateModule( Thing *thing, const ModuleData* moduleData );
|
||||
static ModuleType getModuleType() { return MODULETYPE_CLIENT_UPDATE; }
|
||||
static Int getInterfaceMask() { return MODULEINTERFACE_CLIENT_UPDATE; }
|
||||
|
||||
virtual void clientUpdate() = 0;
|
||||
|
||||
};
|
||||
inline ClientUpdateModule::ClientUpdateModule( Thing *thing, const ModuleData* moduleData ) : DrawableModule( thing, moduleData ) { }
|
||||
inline ClientUpdateModule::~ClientUpdateModule() { }
|
||||
//-------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
#endif // __ClientUpdateModule_H_
|
||||
|
Reference in a new issue