Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
This commit is contained in:
parent
2e338c00cb
commit
3d0ee53a05
6072 changed files with 2283311 additions and 0 deletions
79
Generals/Code/GameEngine/Include/Common/DiscreteCircle.h
Normal file
79
Generals/Code/GameEngine/Include/Common/DiscreteCircle.h
Normal file
|
@ -0,0 +1,79 @@
|
|||
/*
|
||||
** Command & Conquer Generals(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// //
|
||||
// (c) 2001-2003 Electronic Arts Inc. //
|
||||
// //
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// DiscreteCircle.h ///////////////////////////////////////////////////////////////////////////////
|
||||
// John K McDonald, Jr.
|
||||
// September 2002
|
||||
// DO NOT DISTRIBUTE
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef __DISCRETECIRCLE_H__
|
||||
#define __DISCRETECIRCLE_H__
|
||||
|
||||
//-------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
One horizontal line of the circle we are going to generate, the points drawn should be from
|
||||
(xStart, yPos)-(xEnd, yPos), inclusive.
|
||||
*/
|
||||
struct HorzLine
|
||||
{
|
||||
Int yPos;
|
||||
Int xStart;
|
||||
Int xEnd;
|
||||
};
|
||||
|
||||
// Vector and Iterators for the HorzLine struct.
|
||||
typedef std::vector<HorzLine> VecHorzLine;
|
||||
typedef VecHorzLine::iterator VecHorzLineIt;
|
||||
|
||||
//-------------------------------------------------------------------------------------------------
|
||||
|
||||
// Useful if you'd like to not have to deal with the logic of drawing the circle.
|
||||
typedef void (*ScanlineDrawFunc)(Int xStart, Int xEnd, Int yPos, void *otherParms);
|
||||
|
||||
/**
|
||||
DiscreteCircle generates a circle centered at xCenter, yCenter, including radius. It generates
|
||||
horizontal segments for the top half of the circle only, so they need to be duplicated for the
|
||||
bottom half.
|
||||
*/
|
||||
class DiscreteCircle
|
||||
{
|
||||
VecHorzLine m_edges; // Should be HorzLines
|
||||
Int m_yPos; // Used to know when to draw the bottom scanline
|
||||
Int m_yPosDoubled; // Used to draw the bottom half of the circle.
|
||||
|
||||
public:
|
||||
DiscreteCircle(Int xCenter, Int yCenter, Int radius);
|
||||
__inline const VecHorzLine &getEdges(void) const { return m_edges; }
|
||||
__inline Int getEdgeCount(void) const { return m_edges.size(); }
|
||||
void drawCircle(ScanlineDrawFunc functionToDrawWith, void *parmToPass);
|
||||
|
||||
protected:
|
||||
void generateEdgePairs(Int xCenter, Int yCenter, Int radius);
|
||||
void removeDuplicates();
|
||||
};
|
||||
|
||||
#endif /* __DISCRETECIRCLE_H__ */
|
||||
|
Reference in a new issue