Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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Generals/Code/GameEngine/Include/Common/Money.h
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Generals/Code/GameEngine/Include/Common/Money.h
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/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: Money.h ////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//
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// Westwood Studios Pacific.
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//
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// Confidential Information
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// Copyright (C) 2001 - All Rights Reserved
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//
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//-----------------------------------------------------------------------------
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//
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// Project: RTS3
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//
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// File name: Money.h
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//
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// Created: Steven Johnson, October 2001
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//
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// Desc: @todo
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//
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef _MONEY_H_
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#define _MONEY_H_
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#include "Lib/BaseType.h"
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#include "Common/Debug.h"
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#include "Common/Snapshot.h"
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// ----------------------------------------------------------------------------------------------
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/**
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How much "money" (Tiberium, Gems, Magic Resource Boxes, whatever) the Player has.
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This is currently a Very Simple Class but is encapsulated
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in anticipation of future expansion.
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*/
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class Money : public Snapshot
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{
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public:
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inline Money() : m_money(0), m_playerIndex(0)
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{
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}
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void init()
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{
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m_money = 0;
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}
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inline UnsignedInt countMoney() const
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{
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return m_money;
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}
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/// returns the actual amount withdrawn, which may be less than you want. (sorry, can't go into debt...)
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UnsignedInt withdraw(UnsignedInt amountToWithdraw, Bool playSound = TRUE);
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void deposit(UnsignedInt amountToDeposit, Bool playSound = TRUE);
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void setPlayerIndex(Int ndx) { m_playerIndex = ndx; }
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protected:
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// snapshot methods
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virtual void crc( Xfer *xfer );
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virtual void xfer( Xfer *xfer );
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virtual void loadPostProcess( void );
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private:
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UnsignedInt m_money; ///< amount of money
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Int m_playerIndex; ///< what is my player index?
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};
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#endif // _MONEY_H_
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