Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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Generals/Code/GameEngine/Include/Common/PerfMetrics.h
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Generals/Code/GameEngine/Include/Common/PerfMetrics.h
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/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// PerfMetrics.h //////////////////////////////////////////////////////////////////////////////////
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// Author: John McDonald, Jr August 2002
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// Do Not Distribute
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#pragma once
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#ifndef __PERFMETRICS_H__
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#define __PERFMETRICS_H__
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// For load timings
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enum { PERFMETRICS_LOAD_STARTFRAME = 0 };
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enum { PERFMETRICS_LOAD_STOPFRAME = 1 };
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// For engine timings
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enum { PERFMETRICS_LOGIC_STARTFRAME = 1 };
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enum { PERFMETRICS_LOGIC_STOPFRAME = 1000 };
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// For showing metrics
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enum { PERFMETRICS_BETWEEN_METRICS = 150 };
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#endif /* __PERFMETRICS_H__ */
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