Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////
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// FILE: SkirmishPreferences.h
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// Author: Chris Huybregts, August 2002
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// Description: Saving/Loading of skirmish preferences
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///////////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef __SKIRMISHPREFERENCES_H__
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#define __SKIRMISHPREFERENCES_H__
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//-----------------------------------------------------------------------------
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// USER INCLUDES //////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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#include "Common/UserPreferences.h"
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//-----------------------------------------------------------------------------
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// SkirmishPreferences class
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//-----------------------------------------------------------------------------
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class SkirmishPreferences : public UserPreferences
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{
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public:
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SkirmishPreferences();
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virtual ~SkirmishPreferences();
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virtual Bool write(void);
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AsciiString getSlotList(void);
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void setSlotList(void);
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UnicodeString getUserName(void); // convenience function
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Int getPreferredFaction(void); // convenience function
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Int getPreferredColor(void); // convenience function
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AsciiString getPreferredMap(void); // convenience function
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Bool usesSystemMapDir(void); // convenience function
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};
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#endif // __SKIRMISHPREFERENCES_H__
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