Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
This commit is contained in:
parent
2e338c00cb
commit
3d0ee53a05
6072 changed files with 2283311 additions and 0 deletions
73
Generals/Code/GameEngine/Include/Common/Snapshot.h
Normal file
73
Generals/Code/GameEngine/Include/Common/Snapshot.h
Normal file
|
@ -0,0 +1,73 @@
|
|||
/*
|
||||
** Command & Conquer Generals(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// //
|
||||
// (c) 2001-2003 Electronic Arts Inc. //
|
||||
// //
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// FILE: Snapshot.h ///////////////////////////////////////////////////////////////////////////////
|
||||
// Author: Colin Day, February 2002
|
||||
// Desc: The Snapshot object is the base class interface for data structures that will
|
||||
// be considered during game saves, loads, and CRC checks.
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef __SNAPSHOT_H_
|
||||
#define __SNAPSHOT_H_
|
||||
|
||||
// USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
|
||||
#include "Common/AsciiString.h"
|
||||
|
||||
// FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
|
||||
class Xfer;
|
||||
|
||||
//-------------------------------------------------------------------------------------------------
|
||||
//-------------------------------------------------------------------------------------------------
|
||||
class Snapshot
|
||||
{
|
||||
|
||||
friend class GameState;
|
||||
friend class XferLoad;
|
||||
friend class XferSave;
|
||||
friend class XferCRC;
|
||||
|
||||
public:
|
||||
|
||||
Snapshot( void );
|
||||
~Snapshot( void );
|
||||
|
||||
protected:
|
||||
|
||||
/// run the "light" crc check on this data structure
|
||||
virtual void crc( Xfer *xfer ) = 0;
|
||||
|
||||
/** run save, load, or deep CRC check on this data structure, the type depends on the
|
||||
setup of the Xfer pointer */
|
||||
virtual void xfer( Xfer *xfer ) = 0;
|
||||
|
||||
/** post process phase for loading save games. All save systems have their xfer
|
||||
run using XferLoad mode, and then all systems each have their post process run */
|
||||
virtual void loadPostProcess( void ) = 0;
|
||||
|
||||
};
|
||||
|
||||
#endif // __SNAPSHOT_H_
|
||||
|
Reference in a new issue