Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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Generals/Code/GameEngine/Include/Common/string.h
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Generals/Code/GameEngine/Include/Common/string.h
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/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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//----------------------------------------------------------------------------
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//
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// Westwood Studios Pacific.
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//
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// Confidential Information
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// Copyright(C) 2001 - All Rights Reserved
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//
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//----------------------------------------------------------------------------
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//
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// Project: WSYS Library
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//
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// Module: String
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//
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// File name: wsys/string.h
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//
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// Created: 11/02/01
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//
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//----------------------------------------------------------------------------
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#pragma once
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#ifndef __WSYS_STRING_H
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#define __WSYS_STRING_H
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//----------------------------------------------------------------------------
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// Includes
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//----------------------------------------------------------------------------
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#include "Lib/BaseType.h"
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//----------------------------------------------------------------------------
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// Forward References
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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// Type Defines
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//----------------------------------------------------------------------------
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class WSYS_String
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{
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protected:
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Char *m_data; ///< actual string data
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public:
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explicit WSYS_String(const Char *string = NULL);
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~WSYS_String();
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// operators
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Bool operator== (const char *rvalue) const;
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Bool operator!= (const char *rvalue) const;
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const WSYS_String& operator= (const WSYS_String &string);
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const WSYS_String& operator= (const Char *string);
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const WSYS_String& operator+= (const WSYS_String &string);
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const WSYS_String& operator+= (const Char *string);
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friend WSYS_String operator+ (const WSYS_String &string1, const WSYS_String &string2);
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friend WSYS_String operator+ (const Char *string1, const WSYS_String &string2);
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friend WSYS_String operator+ (const WSYS_String &string1, const Char *string2);
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const Char & operator[] (Int index) const;
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Char & operator[] (Int index);
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operator const Char * (void) const;
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operator Char * (void) const ;
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// methods
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void makeUpperCase( void );
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void makeLowerCase( void );
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Int length(void) const;
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Bool isEmpty(void) const;
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Int _cdecl format(const Char *format, ...);
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void set( const Char *string );
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Char* get( void ) const;
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};
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//----------------------------------------------------------------------------
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// Inlining
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//----------------------------------------------------------------------------
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inline Char* WSYS_String::get( void ) const { return m_data;};
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inline const Char& WSYS_String::operator[] (Int index) const{ return m_data[index];};
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inline Char& WSYS_String::operator[] (Int index) { return m_data[index];};
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inline WSYS_String::operator const Char * (void) const { return m_data;};
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inline WSYS_String::operator Char * (void) const {return m_data;};
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#endif // __WSYS_STRING_H
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