Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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Generals/Code/GameEngine/Include/Common/version.h
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Generals/Code/GameEngine/Include/Common/version.h
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/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: version.h //////////////////////////////////////////////////////
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// Generals version number class
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// Author: Matthew D. Campbell, November 2001
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#pragma once
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#ifndef __VERSION_H__
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#define __VERSION_H__
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/**
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* The Version class formats the version number into integer and string
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* values for different parts of the game.
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* @todo: increment build number on compile, and stamp exe with username
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*/
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class Version
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{
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public:
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Version();
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UnsignedInt getVersionNumber( void ); ///< Return a 4-byte integer suitable for WOLAPI
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AsciiString getAsciiVersion( void ); ///< Return a human-readable version number
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UnicodeString getUnicodeVersion( void ); ///< Return a human-readable version number
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UnicodeString getFullUnicodeVersion( void ); ///< Return a human-readable version number
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AsciiString getAsciiBuildTime( void ); ///< Return a formated date/time string for build time
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UnicodeString getUnicodeBuildTime( void ); ///< Return a formated date/time string for build time
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AsciiString getAsciiBuildLocation( void ); ///< Return a string with the build location
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UnicodeString getUnicodeBuildLocation( void ); ///< Return a string with the build location
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AsciiString getAsciiBuildUser( void ); ///< Return a string with the build user
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UnicodeString getUnicodeBuildUser( void ); ///< Return a string with the build user
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Bool showFullVersion( void ) { return m_showFullVersion; }
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void setShowFullVersion( Bool val ) { m_showFullVersion = val; }
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void setVersion(Int major, Int minor, Int buildNum,
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Int localBuildNum, AsciiString user, AsciiString location,
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AsciiString buildTime, AsciiString buildDate); ///< Set version info
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private:
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Int m_major;
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Int m_minor;
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Int m_buildNum;
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Int m_localBuildNum;
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AsciiString m_buildLocation;
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AsciiString m_buildUser;
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AsciiString m_buildTime;
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AsciiString m_buildDate;
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Bool m_showFullVersion;
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};
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extern Version *TheVersion; ///< The Version singleton
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#endif // __VERSION_H__
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