Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.

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LFeenanEA 2025-02-27 17:34:39 +00:00
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/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
//----------------------------------------------------------------------------
//
// Westwood Studios Pacific.
//
// Confidential Information
// Copyright (C) 2001 - All Rights Reserved
//
//----------------------------------------------------------------------------
//
// Project: Generals
//
// File name: GameClient/VideoPlayer.h
//
// Created: 10/22/01
//
//----------------------------------------------------------------------------
#pragma once
#ifndef __VIDEODEVICE_BINKDEVICE_H_
#define __VIDEODEVICE_BINKDEVICE_H_
//----------------------------------------------------------------------------
// Includes
//----------------------------------------------------------------------------
#include "GameClient/VideoPlayer.h"
#include "bink.h"
//----------------------------------------------------------------------------
// Forward References
//----------------------------------------------------------------------------
class BinkVideoPlayer;
//----------------------------------------------------------------------------
// Type Defines
//----------------------------------------------------------------------------
//===============================
// BinkVideoStream
//===============================
class BinkVideoStream : public VideoStream
{
friend class BinkVideoPlayer;
protected:
HBINK m_handle; ///< Bink streaming handle;
Char *m_memFile; ///< Pointer to memory resident file
BinkVideoStream(); ///< only BinkVideoPlayer can create these
virtual ~BinkVideoStream();
public:
virtual void update( void ); ///< Update bink stream
virtual Bool isFrameReady( void ); ///< Is the frame ready to be displayed
virtual void frameDecompress( void ); ///< Render current frame in to buffer
virtual void frameRender( VideoBuffer *buffer ); ///< Render current frame in to buffer
virtual void frameNext( void ); ///< Advance to next frame
virtual Int frameIndex( void ); ///< Returns zero based index of current frame
virtual Int frameCount( void ); ///< Returns the total number of frames in the stream
virtual void frameGoto( Int index ); ///< Go to the spcified frame index
virtual Int height( void ); ///< Return the height of the video
virtual Int width( void ); ///< Return the width of the video
};
//===============================
// BinkVideoPlayer
//===============================
/**
* Bink video playback code.
*/
//===============================
class BinkVideoPlayer : public VideoPlayer
{
protected:
VideoStreamInterface* createStream( HBINK handle );
public:
// subsytem requirements
virtual void init( void ); ///< Initialize video playback code
virtual void reset( void ); ///< Reset video playback
virtual void update( void ); ///< Services all audio tasks. Should be called frequently
virtual void deinit( void ); ///< Close down player
BinkVideoPlayer();
~BinkVideoPlayer();
// service
virtual void loseFocus( void ); ///< Should be called when application loses focus
virtual void regainFocus( void ); ///< Should be called when application regains focus
virtual VideoStreamInterface* open( AsciiString movieTitle ); ///< Open video file for playback
virtual VideoStreamInterface* load( AsciiString movieTitle ); ///< Load video file in to memory for playback
virtual void notifyVideoPlayerOfNewProvider( Bool nowHasValid );
virtual void initializeBinkWithMiles( void );
};
//----------------------------------------------------------------------------
// Inlining
//----------------------------------------------------------------------------
#endif // __VIDEODEVICE_BINKDEVICE_H_