Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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//----------------------------------------------------------------------------
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//
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// Westwood Studios Pacific.
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//
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// Confidential Information
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// Copyright (C) 2001 - All Rights Reserved
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//
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//----------------------------------------------------------------------------
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//
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// Project: Generals
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//
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// File name: GameClient/VideoPlayer.h
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//
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// Created: 10/22/01
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//
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//----------------------------------------------------------------------------
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#pragma once
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#ifndef __VIDEODEVICE_BINKDEVICE_H_
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#define __VIDEODEVICE_BINKDEVICE_H_
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//----------------------------------------------------------------------------
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// Includes
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//----------------------------------------------------------------------------
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#include "GameClient/VideoPlayer.h"
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#include "bink.h"
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//----------------------------------------------------------------------------
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// Forward References
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//----------------------------------------------------------------------------
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class BinkVideoPlayer;
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//----------------------------------------------------------------------------
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// Type Defines
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//----------------------------------------------------------------------------
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//===============================
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// BinkVideoStream
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//===============================
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class BinkVideoStream : public VideoStream
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{
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friend class BinkVideoPlayer;
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protected:
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HBINK m_handle; ///< Bink streaming handle;
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Char *m_memFile; ///< Pointer to memory resident file
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BinkVideoStream(); ///< only BinkVideoPlayer can create these
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virtual ~BinkVideoStream();
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public:
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virtual void update( void ); ///< Update bink stream
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virtual Bool isFrameReady( void ); ///< Is the frame ready to be displayed
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virtual void frameDecompress( void ); ///< Render current frame in to buffer
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virtual void frameRender( VideoBuffer *buffer ); ///< Render current frame in to buffer
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virtual void frameNext( void ); ///< Advance to next frame
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virtual Int frameIndex( void ); ///< Returns zero based index of current frame
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virtual Int frameCount( void ); ///< Returns the total number of frames in the stream
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virtual void frameGoto( Int index ); ///< Go to the spcified frame index
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virtual Int height( void ); ///< Return the height of the video
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virtual Int width( void ); ///< Return the width of the video
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};
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//===============================
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// BinkVideoPlayer
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//===============================
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/**
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* Bink video playback code.
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*/
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//===============================
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class BinkVideoPlayer : public VideoPlayer
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{
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protected:
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VideoStreamInterface* createStream( HBINK handle );
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public:
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// subsytem requirements
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virtual void init( void ); ///< Initialize video playback code
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virtual void reset( void ); ///< Reset video playback
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virtual void update( void ); ///< Services all audio tasks. Should be called frequently
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virtual void deinit( void ); ///< Close down player
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BinkVideoPlayer();
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~BinkVideoPlayer();
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// service
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virtual void loseFocus( void ); ///< Should be called when application loses focus
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virtual void regainFocus( void ); ///< Should be called when application regains focus
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virtual VideoStreamInterface* open( AsciiString movieTitle ); ///< Open video file for playback
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virtual VideoStreamInterface* load( AsciiString movieTitle ); ///< Load video file in to memory for playback
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virtual void notifyVideoPlayerOfNewProvider( Bool nowHasValid );
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virtual void initializeBinkWithMiles( void );
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};
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//----------------------------------------------------------------------------
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// Inlining
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//----------------------------------------------------------------------------
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#endif // __VIDEODEVICE_BINKDEVICE_H_
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