Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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Generals/Code/Tools/Autorun/CallbackHook.h
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Generals/Code/Tools/Autorun/CallbackHook.h
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/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* FILE
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* $Archive: /Renegade Setup/Autorun/CallbackHook.h $
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*
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* DESCRIPTION
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*
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* PROGRAMMER
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* Steven Clinard
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* $Author: Maria_l $
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*
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* VERSION INFO
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* $Modtime: 8/14/00 7:52p $
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* $Revision: 2 $
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*
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******************************************************************************/
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#ifndef CALLBACKHOOK_H
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#define CALLBACKHOOK_H
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class CallbackHook
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{
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public:
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CallbackHook()
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{}
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virtual ~CallbackHook()
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{}
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virtual bool DoCallback(void)
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{return false;}
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protected:
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CallbackHook(const CallbackHook&);
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const CallbackHook& operator=(const CallbackHook&);
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};
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template<class T> class Callback : public CallbackHook
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{
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public:
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Callback(bool (*callback)(T), T userdata)
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: mCallback(callback),
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mUserData(userdata)
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{
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}
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virtual ~Callback()
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{
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}
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virtual bool DoCallback(void)
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{
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if (mCallback != NULL)
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{
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return mCallback(mUserData);
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}
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return false;
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}
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private:
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bool (*mCallback)(T);
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T mUserData;
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};
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#endif // CALLBACKHOOK_H
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