Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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154
Generals/Code/Tools/Compress/Compress.cpp
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154
Generals/Code/Tools/Compress/Compress.cpp
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/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include <cstdio>
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#include "Lib/BaseType.h"
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#include "Compression/Compression.h"
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#include "../CRCDiff/Debug.h"
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#ifndef DEBUG
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#include <cstdarg>
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void ReleaseLog(const char *fmt, ...)
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{
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static char buffer[1024];
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va_list va;
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va_start( va, fmt );
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vsnprintf(buffer, 1024, fmt, va );
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buffer[1023] = 0;
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va_end( va );
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printf( "%s", buffer );
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}
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#undef DEBUG_LOG
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#define DEBUG_LOG(x) ReleaseLog x
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#endif
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void dumpHelp(const char *exe)
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{
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DEBUG_LOG(("Usage:\n To print the compression type of an existing file: %s -in infile\n", exe));
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DEBUG_LOG((" To compress a file: %s -in infile -out outfile <-type compressionmode>\n\n", exe));
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DEBUG_LOG(("Compression modes:\n"));
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for (int i=COMPRESSION_MIN; i<=COMPRESSION_MAX; ++i)
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{
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DEBUG_LOG((" %s\n", CompressionManager::getCompressionNameByType((CompressionType)i)));
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}
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}
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void main(int argc, char **argv)
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{
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std::string inFile = "";
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std::string outFile = "";
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CompressionType compressType = CompressionManager::getPreferredCompression();
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for (int i=1; i<argc; ++i)
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{
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if ( !stricmp(argv[i], "-help") )
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{
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dumpHelp(argv[0]);
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exit(0);
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}
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if ( !strcmp(argv[i], "-in") )
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{
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++i;
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if (i<argc)
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{
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inFile = argv[i];
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}
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}
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if ( !strcmp(argv[i], "-out") )
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{
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++i;
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if (i<argc)
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{
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outFile = argv[i];
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}
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}
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if ( !strcmp(argv[i], "-type") )
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{
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++i;
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if (i<argc)
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{
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for (int j=COMPRESSION_MIN; j<=COMPRESSION_MAX; ++j)
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{
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if ( !stricmp(CompressionManager::getCompressionNameByType((CompressionType)j), argv[i]) )
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{
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compressType = (CompressionType)j;
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break;
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}
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}
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}
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}
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}
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if (inFile.empty())
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{
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dumpHelp(argv[0]);
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exit(0);
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}
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DEBUG_LOG(("IN:'%s' OUT:'%s' Compression:'%s'\n",
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inFile.c_str(), outFile.c_str(), CompressionManager::getCompressionNameByType(compressType)));
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if (outFile.empty())
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{
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// just check compression
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FILE *fp = fopen(inFile.c_str(), "rb");
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if (!fp)
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{
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DEBUG_LOG(("Cannot open '%s'\n", inFile.c_str()));
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return;
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}
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fseek(fp, 0, SEEK_END);
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int size = ftell(fp);
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fseek(fp, 0, SEEK_SET);
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char data[8];
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int numRead = fread(data, 1, 8, fp);
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if (numRead != 8)
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{
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DEBUG_LOG(("Cannot read header from '%s'\n", inFile.c_str()));
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return;
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}
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CompressionType usedType = CompressionManager::getCompressionType(data, 8);
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if (usedType == COMPRESSION_NONE)
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{
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DEBUG_LOG(("No compression on '%s'\n", inFile.c_str()));
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return;
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}
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int uncompressedSize = CompressionManager::getUncompressedSize(data, 8);
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DEBUG_LOG(("'%s' is compressed using %s, from %d to %d bytes, %g%% of its original size\n",
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inFile.c_str(), CompressionManager::getCompressionNameByType(usedType),
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uncompressedSize, size, size/(double)(uncompressedSize+0.1)*100.0));
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return;
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}
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// compress file
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}
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99
Generals/Code/Tools/Compress/Compress.dsp
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99
Generals/Code/Tools/Compress/Compress.dsp
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# Microsoft Developer Studio Project File - Name="Compress" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=Compress - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Compress.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Compress.mak" CFG="Compress - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Compress - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "Compress - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName "Compress"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Compress - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /I "../../Libraries/Source" /I "../../Libraries/Include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "Z_PREFIX" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"../../../Run/Compress.pdb" /map:"../../../Run/Compress.map" /debug /machine:I386 /out:"../../../Run/Compress.exe"
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!ELSEIF "$(CFG)" == "Compress - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../Libraries/Source" /I "../../Libraries/Include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "Z_PREFIX" /D "DEBUG" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"../../../Run/CompressD.pdb" /map:"../../../Run/CompressD.map" /debug /machine:I386 /out:"../../../Run/CompressD.exe"
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# SUBTRACT LINK32
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!ENDIF
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# Begin Target
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# Name "Compress - Win32 Release"
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# Name "Compress - Win32 Debug"
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# Begin Source File
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SOURCE=.\Compress.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\CRCDiff\debug.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\CRCDiff\debug.h
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# End Source File
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# End Target
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# End Project
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