Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
This commit is contained in:
parent
2e338c00cb
commit
3d0ee53a05
6072 changed files with 2283311 additions and 0 deletions
152
Generals/Code/Tools/GUIEdit/Include/LayoutScheme.h
Normal file
152
Generals/Code/Tools/GUIEdit/Include/LayoutScheme.h
Normal file
|
@ -0,0 +1,152 @@
|
|||
/*
|
||||
** Command & Conquer Generals(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// //
|
||||
// (c) 2001-2003 Electronic Arts Inc. //
|
||||
// //
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// FILE: LayoutScheme.h ///////////////////////////////////////////////////////
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Westwood Studios Pacific.
|
||||
//
|
||||
// Confidential Information
|
||||
// Copyright (C) 2001 - All Rights Reserved
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Project: GUIEdit
|
||||
//
|
||||
// File name: LayoutScheme.h
|
||||
//
|
||||
// Created: Colin Day, August 2001
|
||||
//
|
||||
// Desc: Layout scheme editing and loading
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef __LAYOUTSCHEME_H_
|
||||
#define __LAYOUTSCHEME_H_
|
||||
|
||||
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
|
||||
#include <windows.h>
|
||||
|
||||
// USER INCLUDES //////////////////////////////////////////////////////////////
|
||||
#include "Lib/BaseType.h"
|
||||
#include "Properties.h"
|
||||
|
||||
// FORWARD REFERENCES /////////////////////////////////////////////////////////
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// TYPE DEFINES ///////////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// LayoutScheme ---------------------------------------------------------------
|
||||
/** The layout scheme provides a place for default look of newly
|
||||
* created controls and windows */
|
||||
//-----------------------------------------------------------------------------
|
||||
class LayoutScheme
|
||||
{
|
||||
|
||||
public:
|
||||
|
||||
LayoutScheme();
|
||||
~LayoutScheme();
|
||||
|
||||
void init( void );
|
||||
|
||||
void openDialog( void ); ///< open the scheme info and editing dialog
|
||||
|
||||
char *getSchemeFilename( void ); ///< get the scheme filename
|
||||
void setSchemeFilename( char *filename ); ///< set the scheme filename
|
||||
|
||||
Bool saveScheme( char *filename ); ///< save the current scheme to file
|
||||
Bool loadScheme( char *filename ); ///< load the scheme file
|
||||
|
||||
ImageAndColorInfo *getImageAndColor( StateIdentifier id );
|
||||
void storeImageAndColor( StateIdentifier id, const Image *image,
|
||||
Color color, Color borderColor );
|
||||
|
||||
void setFont( GameFont *font );
|
||||
GameFont *getFont( void );
|
||||
|
||||
Color getEnabledTextColor( void );
|
||||
Color getEnabledTextBorderColor( void );
|
||||
Color getDisabledTextColor( void );
|
||||
Color getDisabledTextBorderColor( void );
|
||||
Color getHiliteTextColor( void );
|
||||
Color getHiliteTextBorderColor( void );
|
||||
void setEnabledTextColor( Color c );
|
||||
void setEnabledTextBorderColor( Color c );
|
||||
void setDisabledTextColor( Color c );
|
||||
void setDisabledTextBorderColor( Color c );
|
||||
void setHiliteTextColor( Color c );
|
||||
void setHiliteTextBorderColor( Color c );
|
||||
|
||||
/** apply the image and color info stored in the state identifer tables
|
||||
used for "property editing" to all appropriate windows currently
|
||||
loaded in the editor */
|
||||
void applyPropertyTablesToWindow( GameWindow *root );
|
||||
|
||||
protected:
|
||||
|
||||
ImageAndColorInfo *findEntry( StateIdentifier id );
|
||||
|
||||
char m_schemeFilename[ _MAX_PATH ]; ///< filename
|
||||
|
||||
ImageAndColorInfo m_imageAndColorTable[ NUM_STATE_IDENTIFIERS ]; // the color and image info
|
||||
TextDrawData m_enabledText; ///< default text colors
|
||||
TextDrawData m_disabledText; ///< default text colors
|
||||
TextDrawData m_hiliteText; ///< default text colors
|
||||
|
||||
GameFont *m_font; ///< default font
|
||||
|
||||
}; // end LayoutScheme
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// INLINING ///////////////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
inline char *LayoutScheme::getSchemeFilename( void ) { return m_schemeFilename; }
|
||||
inline void LayoutScheme::setSchemeFilename( char *filename ) { strcpy( m_schemeFilename, filename ); }
|
||||
inline Color LayoutScheme::getEnabledTextColor( void ) { return m_enabledText.color; }
|
||||
inline Color LayoutScheme::getEnabledTextBorderColor( void ) { return m_enabledText.borderColor; }
|
||||
inline Color LayoutScheme::getDisabledTextColor( void ) { return m_disabledText.color; }
|
||||
inline Color LayoutScheme::getDisabledTextBorderColor( void ) { return m_disabledText.borderColor; }
|
||||
inline Color LayoutScheme::getHiliteTextColor( void ) { return m_hiliteText.color; }
|
||||
inline Color LayoutScheme::getHiliteTextBorderColor( void ) { return m_hiliteText.borderColor; }
|
||||
inline void LayoutScheme::setEnabledTextColor( Color c ) { m_enabledText.color = c; }
|
||||
inline void LayoutScheme::setEnabledTextBorderColor( Color c ) { m_enabledText.borderColor = c; }
|
||||
inline void LayoutScheme::setDisabledTextColor( Color c ) { m_disabledText.color = c; }
|
||||
inline void LayoutScheme::setDisabledTextBorderColor( Color c ) { m_disabledText.borderColor = c; }
|
||||
inline void LayoutScheme::setHiliteTextColor( Color c ) { m_hiliteText.color = c; }
|
||||
inline void LayoutScheme::setHiliteTextBorderColor( Color c ) { m_hiliteText.borderColor = c; }
|
||||
inline void LayoutScheme::setFont( GameFont *font ) { m_font = font; }
|
||||
inline GameFont *LayoutScheme::getFont( void ) { return m_font; }
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// EXTERNALS //////////////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
extern LayoutScheme *TheDefaultScheme;
|
||||
|
||||
#endif // end __LAYOUTSCHEME_H_
|
||||
|
Reference in a new issue