Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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Generals/Code/Tools/GUIEdit/Source/GUIEditDisplay.cpp
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Generals/Code/Tools/GUIEdit/Source/GUIEditDisplay.cpp
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/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: .cpp /////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//
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// Westwood Studios Pacific.
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//
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// Confidential Information
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// Copyright (C) 2001 - All Rights Reserved
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//
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//-----------------------------------------------------------------------------
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//
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// Project: RTS3
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//
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// File name: .cpp
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//
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// Created:
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//
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// Desc:
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//
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//-----------------------------------------------------------------------------
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///////////////////////////////////////////////////////////////////////////////
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// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
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#include <stdlib.h>
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// USER INCLUDES //////////////////////////////////////////////////////////////
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#include "GUIEditDisplay.h"
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#include "EditWindow.h"
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// DEFINES ////////////////////////////////////////////////////////////////////
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// PRIVATE TYPES //////////////////////////////////////////////////////////////
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// PRIVATE DATA ///////////////////////////////////////////////////////////////
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// PUBLIC DATA ////////////////////////////////////////////////////////////////
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// PRIVATE PROTOTYPES /////////////////////////////////////////////////////////
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// PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// GUIEditDisplay::GUIEditDisplay =============================================
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/** */
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//=============================================================================
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GUIEditDisplay::GUIEditDisplay( void )
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{
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} // end GUIEditDisplay
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// GUIEditDisplay::~GUIEditDisplay ============================================
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/** */
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//=============================================================================
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GUIEditDisplay::~GUIEditDisplay( void )
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{
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} // end ~GUIEditDisplay
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// GUIEditDisplay::drawLine ===================================================
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/** draw a line on the display in pixel coordinates with the specified color */
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//=============================================================================
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void GUIEditDisplay::drawLine( Int startX, Int startY,
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Int endX, Int endY,
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Real lineWidth, UnsignedInt lineColor )
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{
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TheEditWindow->drawLine( startX, startY, endX, endY, lineWidth, lineColor );
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} // end drawLIne
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// GUIEditDisplay::drawOpenRect ===============================================
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/** draw a rect border on the display in pixel coordinates with the
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* specified color */
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//=============================================================================
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void GUIEditDisplay::drawOpenRect( Int startX, Int startY,
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Int width, Int height,
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Real lineWidth, UnsignedInt lineColor )
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{
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TheEditWindow->drawOpenRect( startX, startY, width, height,
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lineWidth, lineColor );
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} // end drawOpenRect
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// GUIEditDisplay::drawFillRect ===============================================
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/** draw a filled rect on the display in pixel coords with the
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* specified color */
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//=============================================================================
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void GUIEditDisplay::drawFillRect( Int startX, Int startY,
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Int width, Int height,
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UnsignedInt color )
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{
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TheEditWindow->drawFillRect( startX, startY,
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width, height,
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color );
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} // end drawFillRect
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// GUIEditDisplay::drawImage ==================================================
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/** draw an image fit within the screen coordinates */
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//=============================================================================
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void GUIEditDisplay::drawImage( const Image *image,
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Int startX, Int startY,
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Int endX, Int endY,
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Color color, DrawImageMode mode )
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{
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TheEditWindow->drawImage( image,
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startX, startY,
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endX, endY,
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color );
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} // end drawImage
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// GUIEditDisplay::setClipRegion ==============================================
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/** sets clipping rectangle for 2D drawing operations */
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//=============================================================================
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void GUIEditDisplay::setClipRegion( IRegion2D *region )
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{
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TheEditWindow->setClipRegion(region);
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}
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// GUIEditDisplay::isClippingEnabled ==============================================
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/** returns current state of 2D image clipping */
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//=============================================================================
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Bool GUIEditDisplay::isClippingEnabled( void )
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{
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return TheEditWindow->isClippingEnabled();
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}
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// GUIEditDisplay::isClippingEnabled ==============================================
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/** returns current state of 2D image clipping */
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//=============================================================================
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void GUIEditDisplay::enableClipping( Bool onoff )
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{
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TheEditWindow->enableClipping(onoff);
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}
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