Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
This commit is contained in:
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191
Generals/Code/Tools/buildVersionUpdate/buildVersionUpdate.cpp
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191
Generals/Code/Tools/buildVersionUpdate/buildVersionUpdate.cpp
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/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// FILE: buildVersionUpdate.cpp //////////////////////////////////////////////////////
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// Generals version number class updater
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// Author: Matthew D. Campbell, November 2001
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// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
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#define WIN32_LEAN_AND_MEAN // only bare bones windows stuff wanted
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#include <windows.h>
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#include <lmcons.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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// Local defines
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#define VERSION_MAJOR "VERSION_MAJOR"
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#define VERSION_MINOR "VERSION_MINOR"
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#define VERSION_BUILDNUM "VERSION_BUILDNUM"
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#define VERSION_STRING "VERSION_STRING"
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#define FORMAT "#define " VERSION_STRING " \"%d.%d.%d\"\n"
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#define COMMENTS "// Do not modify this file by hand. Auto-created and\n// Updated by buildVersionUpdate.\n"
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#define NUMFMT "#define %s %d\n"
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#define NUMFMT_MINOR "#define %s %d ///< This effects the replay version number.\n"
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static void writeVersion(char *file, int major, int minor, int build)
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{
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FILE *filePtr = fopen(file, "w");
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// Clobber the file. Hey, this is a simple program.
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if (file)
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{
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if (filePtr)
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{
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fprintf(filePtr, COMMENTS);
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fprintf(filePtr, FORMAT, major, minor, build);
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fprintf(filePtr, NUMFMT, VERSION_MAJOR, major);
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fprintf(filePtr, NUMFMT_MINOR, VERSION_MINOR, minor);
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fprintf(filePtr, NUMFMT, VERSION_BUILDNUM, build);
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fclose(filePtr);
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}
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else
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{
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printf("Cannot write file\n");
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}
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}
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else
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{
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printf("No file to write\n");
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}
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}
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static void usage(char *progname)
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{
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if (progname)
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{
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printf ("Usage: %s versionfile.h", progname);
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}
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}
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// strtrim ====================================================================
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/** Trim leading and trailing whitespace from a character string (in place). */
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//=============================================================================
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static char* strtrim(char* buffer)
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{
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if (buffer != NULL) {
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// Strip leading white space from the string.
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char * source = buffer;
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while ((*source != 0) && ((unsigned char)*source <= 32))
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{
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source++;
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}
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if (source != buffer)
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{
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strcpy(buffer, source);
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}
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// Clip trailing white space from the string.
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for (int index = strlen(buffer)-1; index >= 0; index--)
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{
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if ((*source != 0) && ((unsigned char)buffer[index] <= 32))
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{
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buffer[index] = '\0';
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}
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else
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{
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break;
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}
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}
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}
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return buffer;
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}
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int APIENTRY WinMain(HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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LPSTR lpCmdLine,
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int nCmdShow)
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{
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/*
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** Convert WinMain arguments to simple main argc and argv
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*/
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int argc = 1;
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char * argv[20];
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argv[0] = NULL;
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char * token = strtok(lpCmdLine, " ");
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while (argc < 20 && token != NULL)
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{
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argv[argc++] = strtrim(token);
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token = strtok(NULL, " ");
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}
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int major = 1;
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int minor = 0;
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int build = 0;
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if (argc != 2)
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{
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usage(argv[0]);
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}
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else
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{
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char *target = argv[argc-1];
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FILE *filePtr;
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if (target) {
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filePtr = fopen(target, "r+");
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if (filePtr)
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{
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char buffer[256];
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char *stringPtr = NULL;
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while (!feof(filePtr))
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{
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fread(buffer, 256, 1, filePtr);
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if ((stringPtr = strstr(buffer, VERSION_STRING)) != NULL)
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{
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char *ptr;
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// Looking for '#define VERSION "x.y.z"'
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ptr = strtok(stringPtr, " "); // The VERSION
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ptr = strtok(NULL, "\n"); // The remainder
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if (*ptr == '\"')
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{
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ptr++; // Inc past the first "
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ptr = strtok(ptr, "."); // The first number
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major = atoi(ptr);
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ptr = strtok(NULL, "."); // The second number
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minor = atoi(ptr);
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ptr = strtok(NULL, "\""); // The final number
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build = atoi(ptr);
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fclose(filePtr);
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writeVersion(target, major, minor, ++build);
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printf ("Build %d Version %d.%d.%d\n", build, major, minor, build);
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break;
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} else
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{
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printf ("Build 0. Oops, didn't find a string of the format: '#define VERSION \"x.y.z\"'");
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}
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} // End if if (strstr
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} // End of while
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} // End of if filePtr
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else
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{
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// Didn't find the file, write a new one
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writeVersion(target, major, minor, build);
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}
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}
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}
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return 0;
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}
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109
Generals/Code/Tools/buildVersionUpdate/buildVersionUpdate.dsp
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109
Generals/Code/Tools/buildVersionUpdate/buildVersionUpdate.dsp
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# Microsoft Developer Studio Project File - Name="buildVersionUpdate" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=buildVersionUpdate - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "buildVersionUpdate.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "buildVersionUpdate.mak" CFG="buildVersionUpdate - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "buildVersionUpdate - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "buildVersionUpdate - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "buildVersionUpdate - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:"..\..\..\Run\buildVersionUpdate.pdb" /map:"..\..\..\Run\buildVersionUpdate.map" /debug /machine:I386 /out:"..\..\..\Run\buildVersionUpdate.exe"
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# SUBTRACT LINK32
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!ELSEIF "$(CFG)" == "buildVersionUpdate - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:"..\..\..\Run\buildVersionUpdateD.pdb" /map:"..\..\..\Run\buildVersionUpdateD.map" /debug /machine:I386 /out:"..\..\..\Run\buildVersionUpdateD.exe"
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# SUBTRACT LINK32
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!ENDIF
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# Begin Target
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# Name "buildVersionUpdate - Win32 Release"
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# Name "buildVersionUpdate - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\buildVersionUpdate.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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