Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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GeneralsMD/Code/GameEngine/Include/Common/CopyProtection.h
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GeneralsMD/Code/GameEngine/Include/Common/CopyProtection.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: CopyProtection.h ////////////////////////////////////////////////////
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// Author: Matthew D. Campbell
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// Taken From: Denzil Long's code in Tiberian Sun, by way of Yuri's Revenge
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//////////////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef COPYPROTECTION_H
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#define COPYPROTECTION_H
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// Comment out the following line to disable copy protection checks
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#define DO_COPY_PROTECTION
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#ifdef DO_COPY_PROTECTION
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class CopyProtect
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{
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public:
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static Bool isLauncherRunning(void);
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static Bool notifyLauncher(void);
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static void checkForMessage(UINT message, LPARAM lParam);
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static Bool validate(void);
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static void shutdown(void);
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private:
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static LPVOID s_protectedData;
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};
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#endif // DO_COPY_PROTECTION
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#endif // COPYPROTECTION_H
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