Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: DynamicAudioEventInfo.h /////////////////////////////////////////////////////////////////////////
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// Derivation of AudioEventInfo structure, for customized sounds
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// Author: Ian Barkley-Yeung, June 2003
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#pragma once
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#ifndef DYNAMICAUDIOEVENTINFO_H_INCLUDED
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#define DYNAMICAUDIOEVENTINFO_H_INCLUDED
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#include "Common/AudioEventInfo.h"
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#include "Common/Bitflags.h"
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class AsciiString;
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class Xfer;
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/*****************************************************************************
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* Derivation of AudioEventInfo structure, for customized sounds
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*****************************************************************************/
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class DynamicAudioEventInfo : public AudioEventInfo
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{
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// NOTE: This implementation would be a lot cleaner & safer if AudioEventInfo was better
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// written. Ideally, AudioEventInfo would be a class, not a struct, and provide only
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// "get" functions, not "set" functions except for the INI parsing. Then we could
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// force people to go through our override...() functions.
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MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( DynamicAudioEventInfo, "DynamicAudioEventInfo" )
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public:
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DynamicAudioEventInfo();
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explicit DynamicAudioEventInfo( const AudioEventInfo & baseInfo );
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// DynamicAudioEventInfo interfacing function overrides
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virtual Bool isLevelSpecific() const;
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virtual DynamicAudioEventInfo * getDynamicAudioEventInfo();
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virtual const DynamicAudioEventInfo * getDynamicAudioEventInfo() const;
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// Change various fields from their default (INI) values
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void overrideAudioName( const AsciiString & newName );
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void overrideLoopFlag( Bool newLoopFlag );
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void overrideLoopCount( Int newLoopCount );
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void overrideVolume( Real newVolume );
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void overrideMinVolume( Real newMinVolume );
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void overrideMinRange( Real newMinRange );
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void overrideMaxRange( Real newMaxRange );
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void overridePriority( AudioPriority newPriority );
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// Query fields to see if they have been changed from their INI values
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Bool wasAudioNameOverriden() const;
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Bool wasLoopFlagOverriden() const;
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Bool wasLoopCountOverriden() const;
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Bool wasVolumeOverriden() const;
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Bool wasMinVolumeOverriden() const;
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Bool wasMinRangeOverriden() const;
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Bool wasMaxRangeOverriden() const;
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Bool wasPriorityOverriden() const;
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// Get the name of the audio event which this was based off of
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const AsciiString & getOriginalName() const;
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// Transfer all overridden fields except the customized name
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void xferNoName( Xfer * xfer );
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private:
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// List of fields we can override
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enum OverriddenFields
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{
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OVERRIDE_NAME = 0,
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OVERRIDE_LOOP_FLAG,
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OVERRIDE_LOOP_COUNT,
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OVERRIDE_VOLUME,
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OVERRIDE_MIN_VOLUME,
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OVERRIDE_MIN_RANGE,
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OVERRIDE_MAX_RANGE,
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OVERRIDE_PRIORITY,
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OVERRIDE_COUNT // Keep list
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};
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// Warning: update xferNoName if you modify the enum list!
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BitFlags< OVERRIDE_COUNT > m_overriddenFields;
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// Retain the original name so we can look it up later
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AsciiString m_originalName;
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};
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/** Query: was overrideAudioName called? */
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inline Bool DynamicAudioEventInfo::wasAudioNameOverriden() const
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{
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return m_overriddenFields.test( OVERRIDE_NAME );
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}
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/** Query: was overrideLoopFlag called? */
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inline Bool DynamicAudioEventInfo::wasLoopFlagOverriden() const
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{
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return m_overriddenFields.test( OVERRIDE_LOOP_FLAG );
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}
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/** Query: was overrideLoopCount called? */
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inline Bool DynamicAudioEventInfo::wasLoopCountOverriden() const
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{
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return m_overriddenFields.test( OVERRIDE_LOOP_COUNT );
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}
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/** Query: was overrideVolume called? */
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inline Bool DynamicAudioEventInfo::wasVolumeOverriden() const
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{
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return m_overriddenFields.test( OVERRIDE_VOLUME );
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}
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/** Query: was overrideMinVolume called? */
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inline Bool DynamicAudioEventInfo::wasMinVolumeOverriden() const
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{
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return m_overriddenFields.test( OVERRIDE_MIN_VOLUME );
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}
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/** Query: was overrideMinRange called? */
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inline Bool DynamicAudioEventInfo::wasMinRangeOverriden() const
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{
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return m_overriddenFields.test( OVERRIDE_MIN_RANGE );
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}
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/** Query: was overrideMaxRange called? */
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inline Bool DynamicAudioEventInfo::wasMaxRangeOverriden() const
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{
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return m_overriddenFields.test( OVERRIDE_MAX_RANGE );
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}
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/** Query: was overridePriority called? */
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inline Bool DynamicAudioEventInfo::wasPriorityOverriden() const
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{
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return m_overriddenFields.test( OVERRIDE_PRIORITY );
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}
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#endif // DYNAMICAUDIOEVENTINFO_H_INCLUDED
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