Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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GeneralsMD/Code/GameEngine/Include/Common/INIException.h
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GeneralsMD/Code/GameEngine/Include/Common/INIException.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: INIException.h ///////////////////////////////////////////////////////////////////////////
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// Author: John McDonald, Jr, October 2002
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// Desc: INI Exception class. Thrown when INIs fail to read.
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class INIException
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{
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// This is a stack based exception class. It is used to output useful information
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// when thrown from an INI message
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public:
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char *mFailureMessage;
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INIException(const char* errorMessage) : mFailureMessage(NULL)
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{
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if (errorMessage) {
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mFailureMessage = new char[strlen(errorMessage) + 1];
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strcpy(mFailureMessage, errorMessage);
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}
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}
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~INIException()
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{
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if (mFailureMessage) {
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delete [] mFailureMessage;
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}
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}
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};
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