Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
This commit is contained in:
parent
2e338c00cb
commit
3d0ee53a05
6072 changed files with 2283311 additions and 0 deletions
108
GeneralsMD/Code/GameEngine/Include/Common/Language.h
Normal file
108
GeneralsMD/Code/GameEngine/Include/Common/Language.h
Normal file
|
@ -0,0 +1,108 @@
|
|||
/*
|
||||
** Command & Conquer Generals Zero Hour(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// //
|
||||
// (c) 2001-2003 Electronic Arts Inc. //
|
||||
// //
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// FILE: Language.h ///////////////////////////////////////////////////////////
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Westwood Studios Pacific.
|
||||
//
|
||||
// Confidential Information
|
||||
// Copyright (C) 2001 - All Rights Reserved
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Project: RTS3
|
||||
//
|
||||
// File name: Language.h
|
||||
//
|
||||
// Created: Colin Day, June 2001
|
||||
//
|
||||
// Desc: Header for dealing with multiple languages
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef __LANGUAGE_H_
|
||||
#define __LANGUAGE_H_
|
||||
|
||||
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
|
||||
|
||||
// USER INCLUDES //////////////////////////////////////////////////////////////
|
||||
|
||||
// FORWARD REFERENCES /////////////////////////////////////////////////////////
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// TYPE DEFINES ///////////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// IMPORTANT: Make sure this enum is identical to the one in Noxstring tool
|
||||
typedef enum
|
||||
{
|
||||
|
||||
LANGUAGE_ID_US = 0,
|
||||
LANGUAGE_ID_UK,
|
||||
LANGUAGE_ID_GERMAN,
|
||||
LANGUAGE_ID_FRENCH,
|
||||
LANGUAGE_ID_SPANISH,
|
||||
LANGUAGE_ID_ITALIAN,
|
||||
LANGUAGE_ID_JAPANESE,
|
||||
LANGUAGE_ID_JABBER,
|
||||
LANGUAGE_ID_KOREAN,
|
||||
LANGUAGE_ID_UNKNOWN
|
||||
|
||||
} LanguageID;
|
||||
|
||||
#define GameStrcpy wcscpy
|
||||
#define GameStrncpy wcsncpy
|
||||
#define GameStrlen wcslen
|
||||
#define GameStrcat wcscat
|
||||
#define GameStrcmp wcscmp
|
||||
#define GameStrncmp wcsncmp
|
||||
#define GameStricmp wcsicmp
|
||||
#define GameStrnicmp wcsnicmp
|
||||
#define GameStrtok wcstok
|
||||
#define GameSprintf swprintf
|
||||
#define GameVsprintf vswprintf
|
||||
/// @todo -- add a non-malloc-based string dup func #define GameStrdup wcsdup
|
||||
#define GameAtoi(S) wcstol( (S), NULL, 10)
|
||||
#define GameAtod(S) wcstod( (S), NULL )
|
||||
#define GameItoa _itow
|
||||
#define GameSscanf swscanf
|
||||
#define GameStrstr wcsstr
|
||||
#define GameStrchr wcschr
|
||||
#define GameIsDigit iswdigit
|
||||
#define GameIsAscii iswascii
|
||||
#define GameIsAlNum iswalnum
|
||||
#define GameIsAlpha iswalpha
|
||||
#define GameArrayEnd(array) (array)[(sizeof(array)/sizeof((array)[0]))-1] = 0
|
||||
|
||||
// INLINING ///////////////////////////////////////////////////////////////////
|
||||
|
||||
// EXTERNALS //////////////////////////////////////////////////////////////////
|
||||
extern LanguageID OurLanguage; ///< our current language definition
|
||||
|
||||
#endif // __LANGUAGE_H_
|
||||
|
Reference in a new issue