Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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GeneralsMD/Code/GameEngine/Include/Common/LocalFileSystem.h
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GeneralsMD/Code/GameEngine/Include/Common/LocalFileSystem.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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/////// LocalFileSystem.h ////////////////////////////////
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// Bryan Cleveland, August 2002
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//////////////////////////////////////////////////////////
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#pragma once
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#ifndef __LOCALFILESYSTEM_H
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#define __LOCALFILESYSTEM_H
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#include "Common/SubsystemInterface.h"
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#include "FileSystem.h" // for typedefs, etc.
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class File;
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class LocalFileSystem : public SubsystemInterface
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{
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public:
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virtual ~LocalFileSystem() {}
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virtual void init() = 0;
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virtual void reset() = 0;
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virtual void update() = 0;
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virtual File * openFile(const Char *filename, Int access = 0) = 0;
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virtual Bool doesFileExist(const Char *filename) const = 0;
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virtual void getFileListInDirectory(const AsciiString& currentDirectory, const AsciiString& originalDirectory, const AsciiString& searchName, FilenameList &filenameList, Bool searchSubdirectories) const = 0; ///< search the given directory for files matching the searchName (egs. *.ini, *.rep). Possibly search subdirectories.
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virtual Bool getFileInfo(const AsciiString& filename, FileInfo *fileInfo) const = 0; ///< see FileSystem.h
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virtual Bool createDirectory(AsciiString directory) = 0; ///< see FileSystem.h
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protected:
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};
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extern LocalFileSystem *TheLocalFileSystem;
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#endif // __LOCALFILESYSTEM_H
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