Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
This commit is contained in:
parent
2e338c00cb
commit
3d0ee53a05
6072 changed files with 2283311 additions and 0 deletions
180
GeneralsMD/Code/GameEngine/Include/GameClient/CampaignManager.h
Normal file
180
GeneralsMD/Code/GameEngine/Include/GameClient/CampaignManager.h
Normal file
|
@ -0,0 +1,180 @@
|
|||
/*
|
||||
** Command & Conquer Generals Zero Hour(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// //
|
||||
// (c) 2001-2003 Electronic Arts Inc. //
|
||||
// //
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// FILE: CampaignManager.h /////////////////////////////////////////////////
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Electronic Arts Pacific.
|
||||
//
|
||||
// Confidential Information
|
||||
// Copyright (C) 2002 - All Rights Reserved
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// created: Jul 2002
|
||||
//
|
||||
// Filename: CampaignManager.h
|
||||
//
|
||||
// author: Chris Huybregts
|
||||
//
|
||||
// purpose:
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef __CAMPAIGN_MANAGER_H_
|
||||
#define __CAMPAIGN_MANAGER_H_
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// USER INCLUDES //////////////////////////////////////////////////////////////
|
||||
//-----------------------------------------------------------------------------
|
||||
#include "Common/Snapshot.h"
|
||||
#include "Common/AudioEventRTS.h"
|
||||
//-----------------------------------------------------------------------------
|
||||
// FORWARD REFERENCES /////////////////////////////////////////////////////////
|
||||
//-----------------------------------------------------------------------------
|
||||
class AsciiString;
|
||||
class Image;
|
||||
|
||||
enum{ MAX_OBJECTIVE_LINES = 5 };
|
||||
enum{ MAX_DISPLAYED_UNITS = 3 };
|
||||
//-----------------------------------------------------------------------------
|
||||
// TYPE DEFINES ///////////////////////////////////////////////////////////////
|
||||
//-----------------------------------------------------------------------------
|
||||
class Mission : public MemoryPoolObject
|
||||
{
|
||||
MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( Mission, "Mission" )
|
||||
public:
|
||||
Mission( void );
|
||||
//~Mission( void );
|
||||
|
||||
public:
|
||||
AsciiString m_name;
|
||||
AsciiString m_mapName;
|
||||
AsciiString m_nextMission;
|
||||
AsciiString m_movieLabel;
|
||||
AsciiString m_missionObjectivesLabel[MAX_OBJECTIVE_LINES];
|
||||
AudioEventRTS m_briefingVoice;
|
||||
AsciiString m_locationNameLabel;
|
||||
AsciiString m_unitNames[MAX_DISPLAYED_UNITS];
|
||||
Int m_voiceLength;
|
||||
AsciiString m_generalName;
|
||||
};
|
||||
|
||||
class Campaign : public MemoryPoolObject
|
||||
{
|
||||
MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( Campaign, "Campaign" )
|
||||
public:
|
||||
Campaign( void );
|
||||
//~Campaign( void );
|
||||
|
||||
Mission *newMission( AsciiString name );
|
||||
Mission *getNextMission( Mission *current);
|
||||
Mission *getMission( AsciiString missionName);
|
||||
AsciiString getFinalVictoryMovie( void );
|
||||
Bool isChallengeCampaign( void ) { return m_isChallengeCampaign; }
|
||||
|
||||
public:
|
||||
typedef std::list< Mission* > MissionList; ///< list of Shell Menu schemes
|
||||
typedef MissionList::iterator MissionListIt;
|
||||
|
||||
AsciiString m_name;
|
||||
AsciiString m_firstMission;
|
||||
AsciiString m_campaignNameLabel; ///< campaign name label from string manager
|
||||
MissionList m_missions;
|
||||
AsciiString m_finalMovieName;
|
||||
Bool m_isChallengeCampaign;
|
||||
AsciiString m_playerFactionName;
|
||||
};
|
||||
|
||||
class CampaignManager : public Snapshot
|
||||
{
|
||||
public:
|
||||
CampaignManager( void );
|
||||
~CampaignManager( void );
|
||||
|
||||
// snapshot methods
|
||||
virtual void crc( Xfer *xfer ) { }
|
||||
virtual void xfer( Xfer *xfer );
|
||||
virtual void loadPostProcess( void );
|
||||
|
||||
void init( void );
|
||||
Campaign *getCurrentCampaign( void ); ///< Returns a point to the current Campaign
|
||||
Mission *getCurrentMission( void ); ///< Returns a point to the current mission
|
||||
Mission *gotoNextMission( void ); ///< Set the next mission as the current Mission, and returns a point to it
|
||||
void setCampaignAndMission( AsciiString campaign, AsciiString mission ); ///< Sets the campaing and Mission we're on
|
||||
void setCampaign( AsciiString campaign ); ///< sets the campaign and set's it's first mission
|
||||
AsciiString getCurrentMap( void ); ///< Get the map located in m_currentMission;
|
||||
enum { INVALID_MISSION_NUMBER = -1 };
|
||||
Int getCurrentMissionNumber( void ); ///< get mission number for the currently loaded level if we are in a campaign
|
||||
|
||||
const FieldParse *getFieldParse( void ) const { return m_campaignFieldParseTable; } ///< returns the parsing fields
|
||||
static const FieldParse m_campaignFieldParseTable[]; ///< the parse table
|
||||
static void parseMissionPart( INI* ini, void *instance, void *store, const void *userData ); ///< Parse the Mission Part
|
||||
|
||||
Campaign *newCampaign(AsciiString name);
|
||||
Bool isVictorious( void ) { return m_victorious; }
|
||||
void SetVictorious( Bool victory ) { m_victorious = victory; }
|
||||
|
||||
void setRankPoints( Int rankPoints ) { m_currentRankPoints = rankPoints; }
|
||||
Int getRankPoints() const {
|
||||
// All campaign missions, regular and generals' challenge now start each map at rank 0.
|
||||
// This is because they weren't designed with rank persistence in mind, and were primarily
|
||||
// tested in a debug context, with no notion of previous rank.
|
||||
// NOTE: the assumption is being made that this method will never be used for any purpose
|
||||
// other than setting initial starting rank on map load, as it is currently. 08/09/03
|
||||
return 0;
|
||||
}
|
||||
|
||||
GameDifficulty getGameDifficulty() const { return m_difficulty; }
|
||||
void setGameDifficulty(GameDifficulty d) { m_difficulty = d; }
|
||||
|
||||
private:
|
||||
typedef std::list< Campaign* > CampaignList; ///< list of Shell Menu schemes
|
||||
typedef CampaignList::iterator CampaignListIt;
|
||||
CampaignList m_campaignList; ///< Our List of Campaigns
|
||||
Campaign *m_currentCampaign; ///< Our current Campaign
|
||||
Mission *m_currentMission; ///< our Current Mission
|
||||
Bool m_victorious;
|
||||
Int m_currentRankPoints;
|
||||
GameDifficulty m_difficulty;
|
||||
Int m_xferChallengeGeneralsPlayerTemplateNum; ///< Need a place to stick this naughty singleton's important bit.
|
||||
|
||||
};
|
||||
//-----------------------------------------------------------------------------
|
||||
// INLINING ///////////////////////////////////////////////////////////////////
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// EXTERNALS //////////////////////////////////////////////////////////////////
|
||||
//-----------------------------------------------------------------------------
|
||||
extern CampaignManager *TheCampaignManager;
|
||||
|
||||
#endif // __CAMPAIGN_MANAGER_H_
|
Reference in a new issue