Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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GeneralsMD/Code/GameEngine/Include/GameClient/DebugDisplay.h
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GeneralsMD/Code/GameEngine/Include/GameClient/DebugDisplay.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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//----------------------------------------------------------------------------
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//
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// Westwood Studios Pacific.
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//
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// Confidential Information
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// Copyright (C) 2001 - All Rights Reserved
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//
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//----------------------------------------------------------------------------
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//
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// Project: Generals
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//
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// Module: Debug
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//
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// File name: GameClient/DebugDisplay.h
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//
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// Created: 11/13/01 TR
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//
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//----------------------------------------------------------------------------
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#pragma once
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#ifndef __GAMECLIENT_DEBUGDISPLAY_H
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#define __GAMECLIENT_DEBUGDISPLAY_H
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//----------------------------------------------------------------------------
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// Includes
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//----------------------------------------------------------------------------
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#include "Lib/BaseType.h"
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#include <stdio.h>
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//----------------------------------------------------------------------------
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// Forward References
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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// Type Defines
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//----------------------------------------------------------------------------
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//===============================
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// DebugDisplayInterface
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//===============================
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class DebugDisplayInterface
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{
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public:
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enum Color
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{
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WHITE,
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BLACK,
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YELLOW,
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RED,
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GREEN,
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BLUE,
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NUM_COLORS
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};
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virtual ~DebugDisplayInterface() {};
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virtual void printf( Char *format, ...) = 0; ///< Print formatted text at current cursor position
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virtual void setCursorPos( Int x, Int y ) = 0; ///< Set new cursor position
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virtual Int getCursorXPos( void ) = 0; ///< Get current X position of cursor
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virtual Int getCursorYPos( void ) = 0; ///< Get current Y position of cursor
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virtual Int getWidth( void ) = 0; ///< Get character width of display
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virtual Int getHeight( void ) = 0; ///< Get character height of display
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virtual void setTextColor( Color color ) = 0; ///< Set text color
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virtual void setRightMargin( Int rightPos ) = 0; ///< Set right margin position
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virtual void setLeftMargin( Int leftPos ) = 0; ///< Set left margin position
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virtual void reset( void ) = 0; ///< Reset back to default settings
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protected:
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virtual void drawText( Int x, Int y, Char *text ) = 0; ///< Render null ternimated string at current cursor position
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};
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//===============================
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// DebugDisplay
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//===============================
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class DebugDisplay : public DebugDisplayInterface
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{
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public:
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DebugDisplay();
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virtual ~DebugDisplay() {};
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virtual void printf( Char *format, ...); ///< Print formatted text at current cursor position
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virtual void setCursorPos( Int x, Int y ); ///< Set new cursor position
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virtual Int getCursorXPos( void ); ///< Get current X position of cursor
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virtual Int getCursorYPos( void ); ///< Get current Y position of cursor
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virtual Int getWidth( void ); ///< Get character width of display
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virtual Int getHeight( void ); ///< Get character height of display
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virtual void setTextColor( Color color ); ///< set text color
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virtual void setRightMargin( Int rightPos ); ///< set right margin position
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virtual void setLeftMargin( Int leftPos ); ///< set left margin position
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virtual void reset( void ); ///< Reset back to default settings
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protected:
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Color m_textColor; ///< Color to render text in
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Int m_xPos; ///< Current X position of cursor
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Int m_yPos; ///< Current Y position of cursor
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Int m_width; ///< Character width of display
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Int m_height; ///< Character height of display
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Int m_rightMargin;///< Right margin position
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Int m_leftMargin; ///< Left margin position
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};
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// displayers
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#if defined(_DEBUG) || defined(_INTERNAL)
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extern void AudioDebugDisplay( DebugDisplayInterface *debugDisplay, void *userData, FILE *fp );
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#endif
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//----------------------------------------------------------------------------
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// Inlining
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//----------------------------------------------------------------------------
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#endif // __GAMECLIENT_DEBUGDISPLAY_H
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