Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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//// EstablishConnectionsMenu.h /////////////////////////
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#include "GameNetwork/NetworkDefs.h"
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#include "GameNetwork/NAT.h"
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enum EstablishConnectionsMenuStateType {
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ESTABLISHCONNECTIONSMENUSTATETYPE_SCREENON,
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ESTABLISHCONNECTIONSMENUSTATETYPE_SCREENOFF
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};
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class EstablishConnectionsMenu {
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public:
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EstablishConnectionsMenu();
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virtual ~EstablishConnectionsMenu();
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void initMenu();
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void endMenu();
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void abortGame();
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void setPlayerName(Int slot, UnicodeString name);
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void setPlayerStatus(Int slot, NATConnectionState state);
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protected:
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EstablishConnectionsMenuStateType m_menuState;
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static char *m_playerReadyControlNames[MAX_SLOTS];
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static char *m_playerNameControlNames[MAX_SLOTS];
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static char *m_playerStatusControlNames[MAX_SLOTS];
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};
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extern EstablishConnectionsMenu *TheEstablishConnectionsMenu;
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