Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: GadgetProgressBar.h //////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//
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// Westwood Studios Pacific.
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//
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// Confidential Information
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// Copyright (C) 2001 - All Rights Reserved
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//
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//-----------------------------------------------------------------------------
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//
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// Project: RTS3
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//
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// File name: GadgetProgressBar.h
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//
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// Created: Colin Day, June 2001
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//
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// Desc: Helpful interface for ProgressBars
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//
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//-----------------------------------------------------------------------------
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///////////////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef __GADGETPROGRESSBAR_H_
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#define __GADGETPROGRESSBAR_H_
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// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
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// USER INCLUDES //////////////////////////////////////////////////////////////
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#include "GameClient/GameWindow.h"
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// FORWARD REFERENCES /////////////////////////////////////////////////////////
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extern void GadgetProgressBarSetProgress( GameWindow *g, Int progress );
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// TYPE DEFINES ///////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// INLINING ///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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inline void GadgetProgressBarSetEnabledColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 0, color ); }
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inline void GadgetProgressBarSetEnabledBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 0, color ); }
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inline void GadgetProgressBarSetEnabledImageLeft( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 0, image ); }
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inline void GadgetProgressBarSetEnabledImageRight( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 1, image ); }
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inline void GadgetProgressBarSetEnabledImageCenter( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 2, image ); }
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inline void GadgetProgressBarSetEnabledImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 3, image ); }
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inline void GadgetProgressBarSetEnabledBarColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 4, color ); }
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inline void GadgetProgressBarSetEnabledBarBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 4, color ); }
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inline void GadgetProgressBarSetEnabledBarImageLeft( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 4, image ); }
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inline void GadgetProgressBarSetEnabledBarImageRight( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 5, image ); }
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inline void GadgetProgressBarSetEnabledBarImageCenter( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 6, image ); }
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inline void GadgetProgressBarSetEnabledBarImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 7, image ); }
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inline Color GadgetProgressBarGetEnabledColor( GameWindow *g ) { return g->winGetEnabledColor( 0 ); }
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inline Color GadgetProgressBarGetEnabledBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 0 ); }
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inline const Image *GadgetProgressBarGetEnabledImageLeft( GameWindow *g ) { return g->winGetEnabledImage( 0 ); }
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inline const Image * GadgetProgressBarGetEnabledImageRight( GameWindow *g ) { return g->winGetEnabledImage( 1 ); }
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inline const Image * GadgetProgressBarGetEnabledImageCenter( GameWindow *g ) { return g->winGetEnabledImage( 2 ); }
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inline const Image * GadgetProgressBarGetEnabledImageSmallCenter( GameWindow *g ) { return g->winGetEnabledImage( 3 ); }
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inline Color GadgetProgressBarGetEnabledBarColor( GameWindow *g ) { return g->winGetEnabledColor( 4 ); }
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inline Color GadgetProgressBarGetEnabledBarBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 4 ); }
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inline const Image * GadgetProgressBarGetEnabledBarImageLeft( GameWindow *g ) { return g->winGetEnabledImage( 4 ); }
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inline const Image * GadgetProgressBarGetEnabledBarImageRight( GameWindow *g ) { return g->winGetEnabledImage( 5 ); }
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inline const Image * GadgetProgressBarGetEnabledBarImageCenter( GameWindow *g ) { return g->winGetEnabledImage( 6 ); }
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inline const Image * GadgetProgressBarGetEnabledBarImageSmallCenter( GameWindow *g ) { return g->winGetEnabledImage( 7 ); }
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//-----------------------------------------------------------------------------
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inline void GadgetProgressBarSetDisabledColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 0, color ); }
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inline void GadgetProgressBarSetDisabledBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 0, color ); }
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inline void GadgetProgressBarSetDisabledImageLeft( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 0, image ); }
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inline void GadgetProgressBarSetDisabledImageRight( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 1, image ); }
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inline void GadgetProgressBarSetDisabledImageCenter( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 2, image ); }
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inline void GadgetProgressBarSetDisabledImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 3, image ); }
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inline void GadgetProgressBarSetDisabledBarColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 4, color ); }
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inline void GadgetProgressBarSetDisabledBarBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 4, color ); }
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inline void GadgetProgressBarSetDisabledBarImageLeft( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 4, image ); }
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inline void GadgetProgressBarSetDisabledBarImageRight( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 5, image ); }
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inline void GadgetProgressBarSetDisabledBarImageCenter( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 6, image ); }
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inline void GadgetProgressBarSetDisabledBarImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 7, image ); }
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inline Color GadgetProgressBarGetDisabledColor( GameWindow *g ) { return g->winGetDisabledColor( 0 ); }
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inline Color GadgetProgressBarGetDisabledBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 0 ); }
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inline const Image *GadgetProgressBarGetDisabledImageLeft( GameWindow *g ) { return g->winGetDisabledImage( 0 ); }
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inline const Image * GadgetProgressBarGetDisabledImageRight( GameWindow *g ) { return g->winGetDisabledImage( 1 ); }
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inline const Image * GadgetProgressBarGetDisabledImageCenter( GameWindow *g ) { return g->winGetDisabledImage( 2 ); }
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inline const Image * GadgetProgressBarGetDisabledImageSmallCenter( GameWindow *g ) { return g->winGetDisabledImage( 3 ); }
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inline Color GadgetProgressBarGetDisabledBarColor( GameWindow *g ) { return g->winGetDisabledColor( 4 ); }
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inline Color GadgetProgressBarGetDisabledBarBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 4 ); }
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inline const Image * GadgetProgressBarGetDisabledBarImageLeft( GameWindow *g ) { return g->winGetDisabledImage( 4 ); }
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inline const Image * GadgetProgressBarGetDisabledBarImageRight( GameWindow *g ) { return g->winGetDisabledImage( 5 ); }
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inline const Image * GadgetProgressBarGetDisabledBarImageCenter( GameWindow *g ) { return g->winGetDisabledImage( 6 ); }
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inline const Image * GadgetProgressBarGetDisabledBarImageSmallCenter( GameWindow *g ) { return g->winGetDisabledImage( 7 ); }
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//-----------------------------------------------------------------------------
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inline void GadgetProgressBarSetHiliteColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 0, color ); }
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inline void GadgetProgressBarSetHiliteBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 0, color ); }
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inline void GadgetProgressBarSetHiliteImageLeft( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 0, image ); }
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inline void GadgetProgressBarSetHiliteImageRight( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 1, image ); }
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inline void GadgetProgressBarSetHiliteImageCenter( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 2, image ); }
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inline void GadgetProgressBarSetHiliteImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 3, image ); }
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inline void GadgetProgressBarSetHiliteBarColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 4, color ); }
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inline void GadgetProgressBarSetHiliteBarBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 4, color ); }
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inline void GadgetProgressBarSetHiliteBarImageLeft( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 4, image ); }
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inline void GadgetProgressBarSetHiliteBarImageRight( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 5, image ); }
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inline void GadgetProgressBarSetHiliteBarImageCenter( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 6, image ); }
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inline void GadgetProgressBarSetHiliteBarImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 7, image ); }
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inline Color GadgetProgressBarGetHiliteColor( GameWindow *g ) { return g->winGetHiliteColor( 0 ); }
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inline Color GadgetProgressBarGetHiliteBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 0 ); }
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inline const Image *GadgetProgressBarGetHiliteImageLeft( GameWindow *g ) { return g->winGetHiliteImage( 0 ); }
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inline const Image * GadgetProgressBarGetHiliteImageRight( GameWindow *g ) { return g->winGetHiliteImage( 1 ); }
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inline const Image * GadgetProgressBarGetHiliteImageCenter( GameWindow *g ) { return g->winGetHiliteImage( 2 ); }
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inline const Image * GadgetProgressBarGetHiliteImageSmallCenter( GameWindow *g ) { return g->winGetHiliteImage( 3 ); }
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inline Color GadgetProgressBarGetHiliteBarColor( GameWindow *g ) { return g->winGetHiliteColor( 4 ); }
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inline Color GadgetProgressBarGetHiliteBarBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 4 ); }
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inline const Image * GadgetProgressBarGetHiliteBarImageLeft( GameWindow *g ) { return g->winGetHiliteImage( 4 ); }
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inline const Image * GadgetProgressBarGetHiliteBarImageRight( GameWindow *g ) { return g->winGetHiliteImage( 5 ); }
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inline const Image * GadgetProgressBarGetHiliteBarImageCenter( GameWindow *g ) { return g->winGetHiliteImage( 6 ); }
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inline const Image * GadgetProgressBarGetHiliteBarImageSmallCenter( GameWindow *g ) { return g->winGetHiliteImage( 7 ); }
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// EXTERNALS //////////////////////////////////////////////////////////////////
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#endif // __GADGETPROGRESSBAR_H_
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