Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: GadgetRadioButton.h //////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//
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// Westwood Studios Pacific.
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//
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// Confidential Information
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// Copyright (C) 2001 - All Rights Reserved
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//
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//-----------------------------------------------------------------------------
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//
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// Project: RTS3
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//
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// File name: GadgetRadioButton.h
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//
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// Created: Colin Day, June 2001
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//
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// Desc: Helpful interface for RadioButtons
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//
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// RadioButton IMAGE/COLOR organization
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// When control is enabled:
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// enabledDrawData[ 0 ] is the background image for the whole enabled control
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// enabledDrawData[ 1 ] is the enabled, unselected radio box
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// enabledDrawData[ 2 ] is the enabled, selected radio box
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//
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// When control is disabled:
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// disabledDrawData[ 0 ] is the background image for the whole disabled control
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// disabledDrawData[ 1 ] is the disabled, unselected radio box
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// disabledDrawData[ 2 ] si the disabled, selected radio box
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//
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// When control is hilited (mouse over it and enabled)
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// hiliteDrawData[ 0 ] is the background image for the whole hilited control
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// hiliteDrawData[ 1 ] is the hilited, unselected radio box
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// hiliteDrawData[ 2 ] is the hilited, selected radio box
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//
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// GadgetRadioGetEnabledImage // LEFT
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// GadgetRadioGetEnabledUncheckedBoxImage // Middle
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// GadgetRadioGetEnabledCheckedBoxImage // right
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//-----------------------------------------------------------------------------
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///////////////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef __GADGETRADIOBUTTON_H_
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#define __GADGETRADIOBUTTON_H_
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// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
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// USER INCLUDES //////////////////////////////////////////////////////////////
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#include "GameClient/GameWindow.h"
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// FORWARD REFERENCES /////////////////////////////////////////////////////////
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// TYPE DEFINES ///////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// INLINING ///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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extern void GadgetRadioSetText( GameWindow *g, UnicodeString text );
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extern void GadgetRadioSetSelection( GameWindow *g, Bool sendMsg );
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extern void GadgetRadioSetGroup( GameWindow *g, Int group, Int screen );
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inline void GadgetRadioSetEnabledImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 0, image ); }
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inline void GadgetRadioSetEnabledColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 0, color ); }
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inline void GadgetRadioSetEnabledBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 0, color ); }
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inline void GadgetRadioSetEnabledUncheckedBoxImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 1, image ); }
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inline void GadgetRadioSetEnabledUncheckedBoxColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 1, color ); }
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inline void GadgetRadioSetEnabledUncheckedBoxBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 1, color ); }
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inline void GadgetRadioSetEnabledCheckedBoxImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 2, image ); }
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inline void GadgetRadioSetEnabledCheckedBoxColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 2, color ); }
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inline void GadgetRadioSetEnabledCheckedBoxBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 2, color ); }
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inline const Image *GadgetRadioGetEnabledImage( GameWindow *g ) { return g->winGetEnabledImage( 0 ); }
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inline Color GadgetRadioGetEnabledColor( GameWindow *g ) { return g->winGetEnabledColor( 0 ); }
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inline Color GadgetRadioGetEnabledBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 0 ); }
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inline const Image *GadgetRadioGetEnabledUncheckedBoxImage( GameWindow *g ) { return g->winGetEnabledImage( 1 ); }
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inline Color GadgetRadioGetEnabledUncheckedBoxColor( GameWindow *g ) { return g->winGetEnabledColor( 1 ); }
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inline Color GadgetRadioGetEnabledUncheckedBoxBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 1 ); }
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inline const Image *GadgetRadioGetEnabledCheckedBoxImage( GameWindow *g ) { return g->winGetEnabledImage( 2 ); }
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inline Color GadgetRadioGetEnabledCheckedBoxColor( GameWindow *g ) { return g->winGetEnabledColor( 2 ); }
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inline Color GadgetRadioGetEnabledCheckedBoxBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 2 ); }
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inline void GadgetRadioSetDisabledImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 0, image ); }
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inline void GadgetRadioSetDisabledColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 0, color ); }
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inline void GadgetRadioSetDisabledBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 0, color ); }
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inline void GadgetRadioSetDisabledUncheckedBoxImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 1, image ); }
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inline void GadgetRadioSetDisabledUncheckedBoxColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 1, color ); }
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inline void GadgetRadioSetDisabledUncheckedBoxBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 1, color ); }
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inline void GadgetRadioSetDisabledCheckedBoxImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 2, image ); }
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inline void GadgetRadioSetDisabledCheckedBoxColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 2, color ); }
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inline void GadgetRadioSetDisabledCheckedBoxBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 2, color ); }
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inline const Image *GadgetRadioGetDisabledImage( GameWindow *g ) { return g->winGetDisabledImage( 0 ); }
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inline Color GadgetRadioGetDisabledColor( GameWindow *g ) { return g->winGetDisabledColor( 0 ); }
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inline Color GadgetRadioGetDisabledBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 0 ); }
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inline const Image *GadgetRadioGetDisabledUncheckedBoxImage( GameWindow *g ) { return g->winGetDisabledImage( 1 ); }
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inline Color GadgetRadioGetDisabledUncheckedBoxColor( GameWindow *g ) { return g->winGetDisabledColor( 1 ); }
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inline Color GadgetRadioGetDisabledUncheckedBoxBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 1 ); }
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inline const Image *GadgetRadioGetDisabledCheckedBoxImage( GameWindow *g ) { return g->winGetDisabledImage( 2 ); }
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inline Color GadgetRadioGetDisabledCheckedBoxColor( GameWindow *g ) { return g->winGetDisabledColor( 2 ); }
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inline Color GadgetRadioGetDisabledCheckedBoxBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 2 ); }
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inline void GadgetRadioSetHiliteImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 0, image ); }
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inline void GadgetRadioSetHiliteColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 0, color ); }
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inline void GadgetRadioSetHiliteBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 0, color ); }
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inline void GadgetRadioSetHiliteUncheckedBoxImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 1, image ); }
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inline void GadgetRadioSetHiliteUncheckedBoxColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 1, color ); }
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inline void GadgetRadioSetHiliteUncheckedBoxBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 1, color ); }
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inline void GadgetRadioSetHiliteCheckedBoxImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 2, image ); }
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inline void GadgetRadioSetHiliteCheckedBoxColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 2, color ); }
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inline void GadgetRadioSetHiliteCheckedBoxBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 2, color ); }
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inline const Image *GadgetRadioGetHiliteImage( GameWindow *g ) { return g->winGetHiliteImage( 0 ); }
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inline Color GadgetRadioGetHiliteColor( GameWindow *g ) { return g->winGetHiliteColor( 0 ); }
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inline Color GadgetRadioGetHiliteBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 0 ); }
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inline const Image *GadgetRadioGetHiliteUncheckedBoxImage( GameWindow *g ) { return g->winGetHiliteImage( 1 ); }
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inline Color GadgetRadioGetHiliteUncheckedBoxColor( GameWindow *g ) { return g->winGetHiliteColor( 1 ); }
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inline Color GadgetRadioGetHiliteUncheckedBoxBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 1 ); }
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inline const Image *GadgetRadioGetHiliteCheckedBoxImage( GameWindow *g ) { return g->winGetHiliteImage( 2 ); }
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inline Color GadgetRadioGetHiliteCheckedBoxColor( GameWindow *g ) { return g->winGetHiliteColor( 2 ); }
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inline Color GadgetRadioGetHiliteCheckedBoxBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 2 ); }
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inline const Image *GadgetRadioGetSelectedImage( GameWindow *g ) { return g->winGetHiliteImage( 3 ); }
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inline const Image *GadgetRadioGetSelectedUncheckedBoxImage( GameWindow *g ) { return g->winGetHiliteImage( 4 ); }
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inline const Image *GadgetRadioGetSelectedCheckedBoxImage( GameWindow *g ) { return g->winGetHiliteImage( 5 ); }
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// EXTERNALS //////////////////////////////////////////////////////////////////
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#endif // __GADGETRADIOBUTTON_H_
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