Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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GeneralsMD/Code/GameEngine/Include/GameClient/GameText.h
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GeneralsMD/Code/GameEngine/Include/GameClient/GameText.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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//----------------------------------------------------------------------------
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//
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// Westwood Studios Pacific.
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//
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// Confidential Information
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// Copyright (C) 2001 - All Rights Reserved
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//
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//----------------------------------------------------------------------------
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//
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// Project: RTS 3
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//
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// File name: GameClient/GameText.h
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//
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// Created: 11/07/01
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//
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//----------------------------------------------------------------------------
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#pragma once
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#ifndef __GAMECLIENT_GAMETEXT_H_
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#define __GAMECLIENT_GAMETEXT_H_
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//----------------------------------------------------------------------------
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// Includes
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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// Forward References
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//----------------------------------------------------------------------------
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class AsciiString;
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class UnicodeString;
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//----------------------------------------------------------------------------
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// Type Defines
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//----------------------------------------------------------------------------
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typedef std::vector<AsciiString> AsciiStringVec;
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//===============================
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// GameTextInterface
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//===============================
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/** Game text interface object for localised text.
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*/
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//===============================
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class GameTextInterface : public SubsystemInterface
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{
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public:
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virtual ~GameTextInterface() {};
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virtual UnicodeString fetch( const Char *label, Bool *exists = NULL ) = 0; ///< Returns the associated labeled unicode text
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virtual UnicodeString fetch( AsciiString label, Bool *exists = NULL ) = 0; ///< Returns the associated labeled unicode text
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// This function is not performance tuned.. Its really only for Worldbuilder. jkmcd
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virtual AsciiStringVec& getStringsWithLabelPrefix(AsciiString label) = 0;
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virtual void initMapStringFile( const AsciiString& filename ) = 0;
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};
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extern GameTextInterface *TheGameText;
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extern GameTextInterface* CreateGameTextInterface( void );
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//----------------------------------------------------------------------------
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// Inlining
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//----------------------------------------------------------------------------
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#endif // __GAMECLIENT_GAMETEXT_H_
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